In this 6-week course, your mentor Adrian, a 3D Character and Concept Artist, will take you through the entire process of making a humanoid game-ready character from scratch. You will start with basic design rules and gathering references to help you sketch your character in your favorite 2D program.
In the next weeks, you will be guided through the workflow of character creation in ZBrush and a 3D template for correct proportions to model the high poly version of the character.
In the bonus week, you will use Unreal Engine 4 to import, set up the materials for the character, and have it walking, running, jumping.
By the end of this course, you will have a solid understanding of the character creation pipeline and a great portfolio piece to show to potential employers or you could use the skill set you just learned on your own projects.
The course includes:
In every course, you will be supplied between 6 and 10 modules. The modules can be thought of as weeks if you wish.
Each module contains lessons. Each lesson has valuable information associated with it. It can contain; Videos, Text, Assignments, Presentations, Quizzes, Downloads, and more!
Most modules will contain Challenges at the end of the module. They are not mandatory, however, they will be crucial to your success at learning the content of the course.
The homework lessons will have discussions enabled. You can treat this as a comment section and discuss the assignment with your fellow students and instructor.