Ezequiel Delaney has shared the ZBrush/SD workflow that was used in making of Stone Wall PBR Material project and explained why it is important to not get stuck at the idea of making a material 100% Substance Designer.
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- 3A Behind-The-Scenes Look At The Making Of Arcane
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5A First Look at a VR Version of Cities: Skylines for Meta Quest 2
- 6Blender 3.0 Has Been Released
- I also agree with the previous comment. This is REALLY REALLY weird fo...·
Tutorial: Creating a Hologram Shader in Blenderthank you for featuring me! if you have any suggestions for tutorials...·
- Hmmm... This article is weird on this website.
Subject is really f...·
Autodesk Reveales Their New PAYG Pricing SystemSo $1000 a year? Better raise your rates·
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