3D Environment Artist
Abhishek Sharma has returned to tell us about the Beauty of Nature project, discuss the Material Function workflow, and explain the nuances of his custom Auto Landscape Shader.
Abhishek Sharma talked about the nuances behind the UE4-made project called Dock, discussed the asset-creation process, and showed how the shaders for the projects were made.
- 1Manticore Games is Looking for a Character Technical Artist
- 2Grab a Free Geometry Nodes Library for Procedural Buildings in Blender
- 3Minecraft-Based NFT Project Collapses As Minecraft Bans NFTs
- 4UModeler for Unity Offers 40% Discount & New 3D Pixel Asset Package
- 5RADiCAL: Creating AI-Powered 3D Motion Animation
- 6Working with Niagara Fluids to Create Water Simulations
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