Andrew Averkin

Senior Art Manager at NVIDIA

Making a Stylized Scene with Autodesk 3ds Max and NVIDIA's Omniverse Create

NVIDIA's Andrew Averkin has told us about the workflow behind the My Little Fairy project, discussed the scene assembly process, and explained how NVIDIA's Omniverse Create tool was used for texturing, lighting, and rendering.

Andrew Averkin

Sep 14, 2022

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Creating a Detailed Retro Room in 3ds Max & Omniverse Create

Andrew Averkin tells us about the workflow behind the Storyteller project, shares the story that was written for the project, and talks about working in Omniverse Create.

Andrew Averkin

Jan 05, 2022

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Utopia – Isometric Adventure Inspired by Stasis

3d artist Andrew Averkin talked about his debut adventure game, which features horror, detective, sci-fi and mystical elements.

Andrew Averkin

Dec 21, 2016

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Achieving a Perfect Look of a 3d Scene

Blur Studio contributor Andrew Averkin (Dark Souls, Halo Anniversary, FarCry 4, Rainbow Six Siege, Fallout 4) talked about his approach to 3D art.

Andrew Averkin

Dec 11, 2015

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