Fernando Rabello


Making a Metroidvania Game with Interesting Mechanics in Unreal Engine

The Director at QUARTOMUNDO Fernando Rabello talked about the studio's upcoming game The Light of the Darkness, told us how the game was born, and explained why they had to change the game engine several times.


Fernando Rabello

Published on

Aug 06, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more