Kseniya Serebrennikova

Junior Editor

Perm

Diving Into USD and Hydra in V-Ray

Chaos Group shared a blog post explaining the possibilities and limitations of USD and Hydra in V-Ray 5 for Maya and Houdini.

Kseniya Serebrennikova

Jul 08, 2021

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Lollo, a Tool That Can Pixelize 3D Animations

Chrono Sword's developer David SpaceDuck created a sprite tool called Lollo that turns 3D animations into pixel animations.

Kseniya Serebrennikova

Jul 08, 2021

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Pokémon Wonder: an Atypical Theme Park in a 4,500-Square Meter Forest

The Pokémon Company announced that the new theme park inspired by nature is going to be open for a limited time from July 17, 2021, to April 3, 2022.

Kseniya Serebrennikova

Jul 07, 2021

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$5B from Player Spending in 5 Years: Pokémon GO is Still on the Rise

The leading geolocation AR game launched in July 2016 and only became more popular during the pandemic.

Kseniya Serebrennikova

Jul 07, 2021

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Amazon Announces Lumberyard's Successor, Open 3D Engine

O3DE, an "AAA-capable, cross platform open source game engine", is now in developer preview.

Kseniya Serebrennikova

Jul 07, 2021

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Master Fluids in Houdini

CGMA's 8-week master class has everything you need to know about Houdini's FLIP fluids. 

Kseniya Serebrennikova

Jul 06, 2021

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15–30% From a Humble Bundle Purchase Will Now Go to the Storefront

The Humble Bundle team announced that starting from mid-July 2021, the no-donation option will be no longer available.

Kseniya Serebrennikova

Jul 06, 2021

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Recreating God of War's Axe Throw in Unreal & Unity

Lewis Fiford explains the mechanics behind God of War's Leviathon axe throw and explains how to create the same animation using Unreal Engine and Unity.

Kseniya Serebrennikova

Jul 05, 2021

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1.5M U.S. Users are Playing Facebook's Cloud Games Every Month

Facebook's cloud gaming service that launched in October 2020 is growing rapidly and the team is planning to deliver it to Europe by early 2022.

Kseniya Serebrennikova

Jul 05, 2021

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