Nina Popovych

Level Artist

Modeling and Texturing an Ancient Temple Environment

Level Artist Nina Popovych has shared the working process behind The Lost Temple of Kullu Valley, thoroughly explained the modeling and texturing processes, and explained how the scene was rendered and lit in Unreal Engine.

Nina Popovych

Oct 27, 2022

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Creating a Traditional Ornament Mosaic Material in Substance 3D Designer & Marmoset

Nina Popovych talked about the process of creating the Folk Ornament Mosaic material, shared the original patterns' symbolism, and showed the workflow in Substance 3D Designer.

Nina Popovych

Jul 08, 2022

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