Joe Taylor

Creating a Skull Wall Material in Substance Designer & UE5

Joe Taylor has shown us the working process behind the eerie Catacomb material, explained how different maps were created, and why Unreal Engine 5 was chosen for this project.


Joe Taylor

Published on

Oct 29, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more