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Creative / Game Design Director

Savvy Games Studios, Riyadh, Riyadh Province, Saudi Arabia
Savvy Games Studios (SGS) mission is to create world-leading game studios in Saudi Arabia, creating high-quality games for international audiences. Also, to help Saudi’s passionate gaming sector to develop homegrown IP and, more broadly, make KSA a global hub for gaming.   As part of the SGS team, you will work alongside the best global gaming talents who have relocated to Riyadh to be part of the ambitious group, and innovative, passionate, and hardworking Saudis.   SGS is seeking an experi

Quality Assurance Lead

Savvy Games Studios, Riyadh, Riyadh Province, Saudi Arabia
Savvy Games Studios (SGS) mission is to create world-leading game studios in Saudi Arabia, creating high-quality games for international audiences. Also to help Saudi’s passionate gaming sector to develop homegrown IP and, more broadly, make KSA a global hub for gaming.   As part of the SGS team, you will work alongside the best global gaming talents who have relocated to Riyadh to be part of the ambitious group, and innovative, passionate, and hardworking Saudis.   SGS is seeking a Quality

Team Lead Artist (Biomes) [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
Job Description On being a Team Lead Artist (Biomes) at Ubisoft Toronto. The Team Lead Artist (Biomes) will work together with the Production Manager in overseeing production and content creation for Biome Assets on the project. Their responsibilities will include providing supporting direction for work quality, establishing processes and best practices, work with the Production Manager to set deadlines, following up on and validating the team’s work to ensure content delivered is to quality a

skills

  • Environment Art
  • Environment Art

Texture Artist [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
Job Description On being a Texture Artist at Ubisoft TorontoAs a Texture Artist at UbiTO, you will make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments. You take inspiration from reality to build believable materials, and adapt to new tools to push them to their full potential. You freely choose the methods

skills

  • Texturing
  • Texturing

Modeler [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
Job Description The daily life of a Modeler at Ubisoft Toronto: Work with the Art team (including Art Lead and/or Art Director) to create high-quality 3d game assets; Follow a project’s artistic direction set by the Art Director/Lead; Adhere to specific pipelines and adapt to constraints, implement and maintain 3d game assets; Be proactive and work closely with other teams to adapt assets to their needs and constraints; Use good judgment and expertise to optimize the assets that are produced a

skills

  • Technical Art
  • Model Art
  • Technical Art
  • Model Art

Senior Technical Writer

MSG Sphere Studios, United States
Who are we hiring?   The Senior Technical Writer works in close collaboration with the MSG Interactive team to create the CDK (“Creative Development Kit”). The MSG Interactive team is tasked with creating the underlying code and processes to support all games and interactive experiences at the MSG Sphere venue, slated to open in 2023. The CDK is a full documentation stack for internal and external readers that will feature a thorough introduction to the venue and its audience, technical spe

skills

  • Technical Art
  • Localization
  • Technical Art
  • Localization

Level Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.   On being a Level Artist at Ubisoft Toronto As a Level Artist at Ubisoft Toronto, you will create captivating 3D environments within an immers

skills

  • Gameplay & Level Design
  • Gameplay & Level Design

Texture Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.      On being a Texture Artist at Ubisoft Toronto: As a Texture Artist at UbiTO, you will participate in making an immersive world come aliv

skills

  • Texturing
  • Texturing

Lead Gameplay Engineer

MSG Sphere Studios, United States
Who are we hiring?   As a Lead Gameplay Engineer at MSG Entertainment Interactive you head game logic development for a veteran multidisciplinary team creating bleeding edge entertainment that’s equal parts video game, amusement park ride, and spectacle. Your production hardware is The Sphere – a massive 16K 4D theater with beam-formed audio – and the mobile phones of our guests. You iterate, you take pride in your work, and your creations range from rapid prototypes to ultra-high-definit

skills

  • Programming
  • Gameplay Programming
  • Programming
  • Gameplay Programming

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