Animation Programmer [FAR CRY Project]

Ubisoft Toronto

Toronto, ON, Canada

Skills

  • Animation Design
  • Animation Design

Styles

  • Realistic
  • Realistic

On being an Animation Programmer at Ubisoft Toronto:Creating dynamic, visually stunning games is a top priority at Ubisoft Toronto. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Toronto is always looking to innovate and give our players the best visual representation.

 

By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Animation Programmer, you'll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards.

 

Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

 

The daily life of a Animation Programmer at Ubisoft Toronto:

  • Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
  • Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
  • Build animation systems that will be the basis for creating a living, dynamic world.
  • Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects.
  • Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements.
  • Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
  • Research and develop new animation techniques (ex. procedural, physics, etc.).
  • Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.

 

Qualifications

What it takes to make it:

  • C++ and C# experience + Visual Studio knowledge
  • Strong 3D math skills
  • Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), compression, facial animation, etc.
  • Experience in the animation field to understand programming tools and how to improve them
  • A degree in Computer Science or Computer Engineering (or related training)
  • A good eye for detail to find even the smallest flaws in the system and optimize them

 

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. 

 

Follow this link to apply: https://smrtr.io/d3cNH

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