On a day-to-day basis you will:
- Take ownership of the production and delivery of Dialogue for both individual characters and group assets.
- Cast and audition actors, directing the performance in line with a brief, recording and editing the final content and then implementing and mixing dialogue in-game using Wwise (and our in-house tools), to commercial standards for non-linear and linear usage.
- Liaise with our internal quality assurance team and Development Managers to ensure dialogue testing is adequately covered.
- Carry out voice design work using plug ins and specific recording techniques for non-humanoid characters.
- Work with script writers and designers to ensure a rich dialogue experience which is both varied and believable.
- Fix bugs.
- Look to continually evaluate and improve the dialogue experience by keeping abreast of current successful titles and trends in dialogue production and implementation.
Knowledge, Skill and Experience and Essential:
- Must have shipped at least 1 AA or AAA project as part of a game audio team.
- Proven experience working with actors
- Expert dialogue recording and editorial skills
- Ability to record, track-lay and mix dialogue to picture to commercial standards
- Use Reaper or equivalent DAW to advanced level
- Proficient with industry standard Plugins, i.e. Fabfilter, Izotope RX
- Excellent communication and organisational skills
- Able to review work and present detailed and constructive feedback
- Able to multi-task, assisting the planning and scheduling of dialogue production efforts while remaining quality focused and adhering to deadlines
- Able to work as a team player and under own initiative
- A keen interest in and a passion for audio in video games
Desirable:
- HND in Sound Engineering (or above)
- Acting coaching/voice direction experience
- Experience with proprietary games development tools
- Experience with creature voice design work or sound design experience
- Knowledge and familiarity of Total War brand