logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Dialogue Engineer (6-month Contract)

SEGA

United Kingdom

Skills

  • Software Engineering
  • Software Engineering

On a day-to-day basis you will:

 

  • Take ownership of the production and delivery of Dialogue for both individual characters and group assets. 
  • Cast and audition actors, directing the performance in line with a brief, recording and editing the final content and then implementing and mixing dialogue in-game using Wwise (and our in-house tools), to commercial standards for non-linear and linear usage. 
  • Liaise with our internal quality assurance team and Development Managers to ensure dialogue testing is adequately covered. 
  • Carry out voice design work using plug ins and specific recording techniques for non-humanoid characters.  
  • Work with script writers and designers to ensure a rich dialogue experience which is both varied and believable. 
  • Fix bugs. 
  • Look to continually evaluate and improve the dialogue experience by keeping abreast of current successful titles and trends in dialogue production and implementation.  

 


Knowledge, Skill and Experience and Essential:

 

  • Must have shipped at least 1 AA or AAA project as part of a game audio team. 
  • Proven experience working with actors 
  • Expert dialogue recording and editorial skills 
  • Ability to record, track-lay and mix dialogue to picture to commercial standards 
  • Use Reaper or equivalent DAW to advanced level 
  • Proficient with industry standard Plugins, i.e. Fabfilter, Izotope RX 
  • Excellent communication and organisational skills 
  • Able to review work and present detailed and constructive feedback 
  • Able to multi-task, assisting the planning and scheduling of dialogue production efforts while remaining quality focused and adhering to deadlines 
  • Able to work as a team player and under own initiative 
  • A keen interest in and a passion for audio in video games 

 

Desirable:

 

  • HND in Sound Engineering (or above) 
  • Acting coaching/voice direction experience  
  • Experience with proprietary games development tools 
  • Experience with creature voice design work or sound design experience 
  • Knowledge and familiarity of Total War brand 
job

To apply to Jobs, you need to create
and publish your free profile.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more