Intermediate Level Designer

Scavengers Studio

Montreal, QC, Canada


  • Environment Art
  • Gameplay & Level Design
  • Environment Art
  • Gameplay & Level Design


  • Stylized
  • Stylized


  • Unreal Engine
  • Unreal Engine

What we are looking for

  • An intermediate level designer who has between 3 to 5 years experience creating video games maps that embodies the creative, art, realization, design visions of the game. 
  • An interactive storyteller who can craft in a game engine (our tool of choice is Unreal) compelling experiences that give the time, space, tools and agency to the players for them to create their own amazing stories in the worlds we craft.
  • An accomplished prototyper who can effectively use a variety of digital or physical tools to explore design or realization concepts or quickly validate an idea or a design.
  • A seasoned game developer who went through the full cycle of game development for either a AAA game, a narrative game or a game with innovative themes or mechanics.
  • An adaptable character who enjoys navigating the dynamic world of a startup; that is willing to take on new risks, welcome new challenges and can juggle the strategic with the minutia.
  • An aspiring individual who constantly looks forward to better themselves and encourages the same from the people around them.
  • A caring person who cherishes a positive and nurturing environment and that believes that the best of things comes from helping each other and working together.
  • A playful mind who likes new ideas and who believes that good ideas grow out of a heap of bad ones.


If you are confident in some of those points (the first one is kind of a must) and are aspiring to the others,  please come and talk to us!



  • Full time permanent position;
  • Competitive salary;
  • Benefits and vacation;
  • Teleworking and / or hybrid formula;
  • Great work-life balance, we limit crunch as much as possible;
  • A creative team open to new ideas.


Who we are

Founded in 2015 in Montreal, Scavengers Studio is an independent video game studio bringing together a diverse team of daring creators. The company launched their first game Darwin Project, 3 years later. The studio experienced a wind of change in 2019, as cofounder Amélie Lamarche became the chief executive officer, giving birth to their second project called Season. 


Designing and imagining all of the video games they produce, this multidisciplinary group aims to provide unique experiences to its players through unique worlds. Pushing aside conventions, the studio is a playground that stands out for its variety of perspectives, a place where challenge and collaboration are the basis of creation.


What we are doing 

We are currently building a game called Season:


Close your eyes, take a deep breath and let yourself be carried away by the journey of Season, a third-person atmospheric adventure bicycle road trip game. The premise of Season 

is that you play a traveller recording the last moments of different cultures before they’re washed away. Through the eyes of a young woman leaving a secluded community, you explore the wider world for the first time.

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