On a day-to-day basis, this role will:
- Support the wellbeing of your team as a priority
- Foster the career development of your team in skills and behaviours for all levels of technical artist under your management.
- Build a comprehensive understanding of in-house tools, technical art codebase, engine and workflows.
- Strategically plan and deliver professional quality tools and scripts for art packages and game engine.
- Lead by example in collaborating with key pipeline stakeholders in all departments of the Total War team.
- Communicate clearly the status of work from the tech art team to stakeholders consistently.
- Motivate the team to be productive and prioritise work accordingly.
- Follow up task work blocking team progress to ensure consistent delivery of commitments.
- Attend the pipeline standups and tech art team meetings
- Own and organise documentation of the teams' progress to onboard artists and contractors to tools and pipelines your team manages.
- Set coding and quality standards of work and encourage the same in others.
- Support artists in pipeline issues and rapid prototyping and keep art teams productive.
- Work with Technical Art director and project directors to keep aligned on franchise priorities for your area.
- You will be involved in the quarterly planning process, and you will have the opportunity to solve development productivity problems and make a real difference for content creators.
Knowledge, Skill and Experience
Essential:
- Has experience writing code in any language. (python/C#/C++)
- Extensive experience of shader creation HLSL and/or node-based.
- Experience in designing pipelines for games that have been released.
- Working knowledge of 3d content creation package(s) e.g. 3dsmax, Maya, Blender.
- Excellent problem-solving skills.
- Team focused with strong communication skills.
- Be the technical expertise point of contact to streamline communication between programmers and artists.
- Positive attitude and desire to collaborate.
- Experience as a Lead technical artist in at least 1 game development cycle to title release
- Profiling tools experience such as render doc/ PIX
- Experience in multi-platform shader development
- Investigate and champion new techniques that push visual innovation within considerations of art direction and game engine parameters.
Desirable:
- Procedural content creation / Houdini knowledge.
- Working knowledge of Substance Designer/Painter.
- Having completed game jams, tools and/or personal projects.
- Art background or training.