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Lead Technical Artist

SEGA

United Kingdom

Skills

  • Technical Art
  • Technical Art

On a day-to-day basis, this role will:

 

  • Support the wellbeing of your team as a priority
  • Foster the career development of your team in skills and behaviours for all levels of technical artist under your management.
  • Build a comprehensive understanding of in-house tools, technical art codebase, engine and workflows.
  • Strategically plan and deliver professional quality tools and scripts for art packages and game engine.
  • Lead by example in collaborating with key pipeline stakeholders in all departments of the Total War team.
  • Communicate clearly the status of work from the tech art team to stakeholders consistently.
  • Motivate the team to be productive and prioritise work accordingly.
  • Follow up task work blocking team progress to ensure consistent delivery of commitments.
  • Attend the pipeline standups and tech art team meetings
  • Own and organise documentation of the teams' progress to onboard artists and contractors to tools and pipelines your team manages.
  • Set coding and quality standards of work and encourage the same in others.
  • Support artists in pipeline issues and rapid prototyping and keep art teams productive.
  • Work with Technical Art director and project directors to keep aligned on franchise priorities for your area.
  • You will be involved in the quarterly planning process, and you will have the opportunity to solve development productivity problems and make a real difference for content creators.

 


Knowledge, Skill and Experience 

 


Essential:

 

  • Has experience writing code in any language. (python/C#/C++)
  • Extensive experience of shader creation HLSL and/or node-based.
  • Experience in designing pipelines for games that have been released.
  • Working knowledge of 3d content creation package(s) e.g. 3dsmax, Maya, Blender.
  • Excellent problem-solving skills.
  • Team focused with strong communication skills.
  • Be the technical expertise point of contact to streamline communication between programmers and artists.
  • Positive attitude and desire to collaborate.
  • Experience as a Lead technical artist in at least 1 game development cycle to title release
  • Profiling tools experience such as render doc/ PIX
  • Experience in multi-platform shader development
  • Investigate and champion new techniques that push visual innovation within considerations of art direction and game engine parameters.

 


Desirable:

 

  • Procedural content creation / Houdini knowledge.
  • Working knowledge of Substance Designer/Painter.
  • Having completed game jams, tools and/or personal projects.
  • Art background or training.
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