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Senior Technical Artist & UE Generalist

Piomotion

Dubai, Dubai, United Arab Emirates

Skills

  • Generalists
  • Generalists

Styles

  • Realistic
  • Realistic

Tools

  • Unreal Engine
  • Houdini
  • Maya
  • ZBrush
  • Marvelous Designer
  • Adobe Substance 3D Painter
  • Blender
  • Unreal Engine
  • Houdini
  • Maya
  • ZBrush
  • Marvelous Designer
  • Adobe Substance 3D Painter
  • Blender

Role Overview:

 

We are seeking an experienced Senior Technical Artist & Unreal Engine Generalist with a technical understanding of Metahumans, motion capture systems, high-end rendering, Blueprints, and project structuring in Unreal Engine.

 

The ideal candidate has at least 5 years of hands-on experience in Unreal Engine, with expertise in troubleshooting engine bugs, trouble shooting Metahuman issues, and rendering workflows. They should know the 3D character creation process (both traditional and Metahuman-based), knowledge of Perforce-based workflows, and have experience with VFX in Unreal Engine.

 

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Key Responsibilities:

 

Unreal Engine Technical Specialist

  • Troubleshoot Unreal Engine bugs, Metahuman issues, and technical pipeline challenges.
  • Manage large-scale project structures in Unreal Engine, ensuring workflows for cinematics and large data ingestion.
  • Optimize real-time rendering quality using Lumen, Nanite, ray tracing, path tracing, and console commands to achieve the highest fidelity.
  • Creating simulations in Houdini and managing the import process into Unreal Engine for real-time and offline rendering.
  • Advanced Blueprint scripting to create tools, automation solutions, and procedural workflows.
  • Manage file transfers, version control, and pipeline integration with Perforce.

 

Motion Capture & Retargeting

  • Work with motion capture systems (Vicon, Xsens, OptiTrack, Move.AI, Rokoko, etc.).
  • Work on-set for motion capture shoots, ensuring best practices for calibration, actor setup, prop tracking, and capture quality.
  • Assist with mocap data retargeting, animation blending, and integration into Unreal Engine’s animation system and Metahuman rigs.

 

Character Creation & Rigging

  • Traditional Character Pipeline:
  • Strong expertise in DCC tools (Blender, Maya, ZBrush, Substance, etc.) for modeling, texturing, rigging, skinning, and character setup.
  • Knowledge of weight painting, deformation, topology, and physics-based simulations, binding, skin asset management, and retargeting techniques in Unreal Engine.
  • Metahumans & Custom Metahumans:
  • Experience with Metahuman Creator, Metahuman Animator, and custom Metahuman modifications.
  • Ability to modify facial rigs, implement custom shaders, and optimize Metahuman LODs for production use.

 

VFX & Unreal Engine Effects

  • Strong understanding of Niagara, VDBs, and VFX in Unreal Engine.
  • Integrate and optimize complex particle systems for high-end cinematic visuals.
  • Procedural effects, shader development, and physics simulations.

 

Perforce & Project Structuring

  • Expert-level understanding of Perforce workflows for structured asset management, version control, and efficient project structuring.
  • Ability to set up, maintain, and optimize Unreal Engine projects with large amounts of cinematic data.

 

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Required Skills & Qualifications:

  • 5+ years of hands-on experience with Unreal Engine in a technical role.
  • Strong expertise in Metahumans, familiarity with motion capture systems, motion capture retargeting, and animation workflows.
  • Deep understanding of character creation workflows, including both traditional DCC pipelines and Custom Metahuman development.
  • Advanced Blueprint scripting knowledge for workflow automation and tool development.
  • Knowledge of Unreal Engine’s rendering pipeline and how to maximize visual quality.
  • Highly organized, with experience handling large-scale cinematic project structuring and data ingestion.
  • Strong proficiency in Perforce and other version control systems.
  • Problem-solving mindset, able to debug complex technical issues in motion capture, animation, Unreal Engine bugs, rendering, and pipeline integration.

 

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Bonus Skills:

  • Experience with VP pipelines and real-time LED volume setups.
  • Proficiency in Houdini for procedural workflows and simulation-based effects.
  • Experience using iClone, Character Creator 4 (CC4), or Marvelous Designer for character workflows.
  • Strong knowledge of pipeline automation, Python scripting, and procedural asset generation.
  • Expertise in blendshape creation, custom facial animation workflows, and real-time facial rigging solutions.

 

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What We Offer:

• A dynamic work environment that encourages innovation and creativity.

• Opportunities to work on high-quality animated films and cinematic projects.

• Collaboration with a talented team of animators, artists, and technical experts.

 

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To Apply:

 

Please send your CV, portfolio, and relevant work examples to: careers@piomotion.com.

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