VFX Artist [FAR CRY Project]

Ubisoft Toronto

Toronto, ON, Canada


  • VFX Art
  • VFX Art


  • Realistic
  • Realistic


  • Unreal Engine
  • Houdini
  • Adobe Photoshop
  • Blender
  • After Effects
  • Unreal Engine
  • Houdini
  • Adobe Photoshop
  • Blender
  • After Effects

Independently deliver a wide range of high-quality visual effects for the project in respect of technical constraints and artistic direction.


The daily life of a VFX Artist at Ubisoft Toronto


  • Produce high-quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
  • Build relationships with Artists, Designers, Technical Artists, and Programmers to facilitate effective collaboration during the asset production process;
  • Plan, estimate and prioritize time frames for the completion of day-to-day tasks and track progress using the designated tracking tools;
  • Communicate and collaborate with key stakeholders to confirm task direction, tool/software requests, and consistency of work;
  • Optimize work and maintain a balance between quality and performance;
  • Implement and incorporate feedback from Art Director and Leads into work;
  • Understand best practices, production pipelines, and workflows;
  • Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story, and style of the project;
  • Support the Lead Artist in any ad hoc tasks and duties.




What you bring:


  • Experience in game visual effects or other relevant experience;
  • Experience working within a photo-realistic environment;
  • Strong interpersonal and communication skills;
  • Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini, etc.);
  • Exposure to industry game engines (e.g. Unreal) and production pipelines;
  • Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
  • Good working knowledge of particle-driven effects and shader systems;
  • Good understanding of node-based shaders and their creation;
  • Knowledge of Physically Based Rendering and Linear workflows;
  • Good understanding of modeling, texture mapping, materials, and post-processing (e.g. colour grading, etc.);
  • Familiarity with data management software (such as perforce);
  • Ability to work autonomously and in a team setting;
  • Work effectively in high-pressure and deadline-driven situations;
  • Understanding workload management software/principles (Jira) is an advantage;
  • Knowledge of the video games industry and awareness of typical video game development processes.


We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.


Follow this link to apply: https://smrtr.io/cqLd2


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