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Official website

cassagi.com

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detail-oriented team of game developers, designers, and artists, offering AAA standards in game development outsourcing


While working on titles such as Scorn, Dead Island 2, Hell Let Loose, or Star Wars Legion, Cassagi has validated its deliveries to meet the AAA standards. The team is adamant about using the latest technologies, and keeping an agile attitude while working closely with the clients.

 

Cassagi offers a full range of outsourcing services from photorealistic 3D high-res/low-res modeling, and UV Layout, to Asset/Environment optimization, and PBR texturing. The studio's specialty is creating photorealistic 3D models based solely on a photograph or a blueprint with not more than a 2 % deviation from the original. The team also specializes in Unity Full Stack Game Development with a strong focus on PC, mobile, and VR.

SCORN

Cassagi studio was responsible for delivering high-quality environment assets, textures, creatures, and characters. The team was also involved in level design. They have received roughly blocked levels and were responsible for pushing them to final quality which you can enjoy playing this unique game.

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TRAIN SIM WORLD 2

The Cassagi team joined Dovetail games for their project Train Sim World2. The game is a splendid first-person simulator perfect for all gamers, with in-cab interactivity and accurate details.

The studio's job was to create highly accurate and realistic-looking trains and wagons, exteriors, and interiors which look like they are from the real world. Cassagi was responsible for Modeling, Mapping, Unwrap, Bakes, Texturing, and Animations.

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DIE BY THE BLADE

Cassagi team designed various combat characters and their visual variations. The team's job was to create semi-realistic playable in-game assets for the 1vs1 one-hit-kill combat game.

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STAR WARS LEGION

The Cassagi team was in charge of creating realistic painted feel textures for advertisement purposes. The studio worked closely with FFG to keep the right consistency between the painted figures and movie artwork. Individual figures are around five centimeters high, therefore it was essential to make the textures look like painted with a real brush.

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The studio's vision is to create long-term professional partnerships with worldwide studios to help them shape the future of realistic digital production for games and movies.

If you are looking for detailed and appealing game assets or Unity game developers, you may connect with the team on their official website or send reach out to the studio at info@cassagi.com.

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