logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

80 Level Weekly Highlights #2

Our talented community continues to amaze us with captivating environments. This week, we're thrilled to highlight five exceptional artists we believe deserve special recognition.

Post-Apocalyptic Desert Environment

Created by Just B Studios.

Post-Apocalyptic Desert Environment was inspired by two films: Dune and Mad Max, both known for their desert-themed settings. The goal was to create a similar environment with a more abandoned feel in Unreal Engine 5, as an immersive package that creators can incorporate into their games.

Follow Just B Studios on LinkedIn 

UE5 Slum

Created by Rain.

Slum is an Unreal Engine environment showcasing a dystopian future city with a dark sky, decaying structures, and striking red neon signs, where tangled cables and scattered LED lights create a technological yet desolate atmosphere, with deep, fog-filled spaces adding to its mystique. The project evolved with a focus on neon-infused concept lighting, created using Unreal Engine, 3ds Max, and Photoshop. The final render was edited with Adobe After Effects.

Follow Rain on ArtStation

Stylized Firefly Grove

Created by Kennedi Dunn.

Firefly Grove is an Unreal Engine 5 environment inspired by a passion for stylized design and fantasy elements. The project emphasizes ambiance, creating a serene grove where players can unwind and immerse themselves in a cozy, mystical atmosphere. Hidden paths, glowing fireflies, enchanting inhabitants, and majestic towers invite exploration in this vibrant, nature-filled sanctuary.

Follow Kennedi on LinkedIn

Staiway to Heaven

Created by Sehba Wakil.

Stairway to Heaven is an Unreal Engine environment showcasing advanced features like Nanite, Lumen, and ray-tracing. The concept of an abandoned mansion allowed for intricate details, from modular art sets to ornate decorations, creating a photorealistic, immersive, and eerie atmosphere. Players can freely explore this detailed environment, where every corner tells a story through 3D props, paintings, and drapes. The subtle parallax effect adds depth, enhancing immersion, while game artists can explore creative uses of trim sheets, modular assets, and set dressing to craft distinct areas.

Follow Sehba on LinkedIn

Khmer Palace

Created by Ashley Wee.

Khmer Palace is a personal project that reimagines an ancient fantasy palace, blending the elegance of Khmer and Western architectural styles. The project showcases Cambodian-inspired motifs while incorporating structural design elements from Western influences. It demonstrates expertise in procedural material creation using Substance 3D Designer, detailed texturing with Substance 3D Painter, modeling in Maya, and integration in Unreal Engine 5. The architectural details are pushed to their fullest potential, crafting a rich yet unsettling environment that hints at the calm before the storm. The goal is for viewers to become immersed in its grandeur and intrigued by its tension.

Follow Ashley on LinkedIn

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more