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80 Level Weekly Highlights #5

Our talented community continues to amaze us with captivating environments. This week, we're thrilled to highlight five exceptional artists we believe deserve special recognition.

Guttered

Created by Chathura Chandinath.

Guttered is a haunting journey into a small, abandoned town frozen in time, created entirely in Unreal Engine 5. This level design brings the desolation to life using real-time lighting and screen space reflections, with no reliance on lumen or baked lighting. To enhance the atmosphere, every visual detail is paired with carefully selected sounds, creating an immersive experience that draws you into this abandoned world.

Follow Chathura on LinkedIn

Mailman Beckett

Created by Lincoln Phung.

Mailman Beckett: The Island is a stylized Unreal Engine real-time game environment. This project transports players into a beachside atmosphere, where they can experience the blend of natural beauty and dynamic environmental VFX. The inclusion of a day-night cycle further enhances the immersive experience, shifting the island’s mood as time passes. With a perfect balance of technical precision and artistic vision, this project demonstrates the creator's expertise, showcasing the power of visual storytelling in interactive environments.

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Tavern In the Woods

Created by Chris J Mitchell.

Tavern in the Woods is an Unreal Engine 5 scene of a medieval tavern located in the heart of a remote wooded region, with post-production editing done in Adobe Lightroom and DaVinci Resolve. The scene captures a moment when the tavern emerges from the woods, sparking curiosity about its current inhabitants. Initially conceived as an atmospheric standalone static scene, it has now been transformed into an interactive environment.

Follow Chris on his Website

Thompson Submachine Gun

Created by Maxime Laurence.

Thompson Submachine Gun is a game-ready 1921 Tommy Gun model with a total of 12k polys. This model was carefully crafted in Blender, textured using Substance 3D Painter, and rendered in Marmoset ToolBag 5. The project provided valuable insights into the complexities of gun-making, with new techniques applied to achieve a realistic and polished result.

Follow Maxime on LinkedIn

Medieval Fantasy Ruined Church

Created by Théo Leroux.

Medieval Fantasy Ruined Church is an Unreal Engine environment created by Paul Salaun, Loénan Carbon, and Théo Leroux that transports viewers into a haunting medieval fantasy. The scene features a ruined church, ancient stone walls and a mysterious goblin standing in front of a crackling fire.

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