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Attack On Titan's Iconic Aerial Combat Recreated In Unreal Engine 5

Check out Caue Rocha Pereira's prototype.

Game Developer Caue Rocha Pereira recently took on an ambitious challenge to recreate the iconic combat mechanics from Attack on Titan in a fan game developed using Unreal Engine 5, aiming to bring the intense battle experience against Titans to life by faithfully and dynamically utilizing the ODM Gear.

To achieve this, he implemented a system based on physics forces, impulses, and mathematical calculations, allowing players to swing freely through the environment, gain speed, and find the optimal angle to strike the Titans' only weak spot: the back of their neck.

Additionally, Caue implemented aerial and ground combos, along with slow-motion effects when a Titan is defeated to add a cinematic touch. There's also resource management, with gas and blade consumption tracked by a reloading system, and to make the experience more immersive, he added custom particle effects. The user interface was fully designed in Figma.

Caue mentioned that he'd love to exchange ideas about the project with fellow developers. You can follow him on LinkedIn for updates and explore some of his previous works, like this terrain creation tool, procedural and optimized forests, souls-like game mechanics, and more:

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