Aydan Watkins showcased some progress on the project, which could serve as a foundation for other survival horror games.
Aydan Watkins, known for creating mods for the original Resident Evil games, is currently developing his own Resident Evil engine with Godot.
Although the project still uses ripped models and incomplete animations, which is normal at this stage of development, Aydan is currently focused on finishing and polishing the core gameplay to an acceptable level. The developer also shared that this project can then be used as a foundation for many other survival horror games.
It's really exciting seeing people putting their own spin on the classic Resident Evil style, so check out some Godot-powered Resident Evil progress below:
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