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Creating Pong-Inspired Arcade With Unreal Fellowship: Games

David Consolo shared his development journey.

Specializing in immersive location-based entertainment experiences, the team at Falcon's Creative Group was eager to dive deeper into Unreal Engine to enhance their projects and shape an exciting new direction for the company. As David Consolo explained, he chose to join the Unreal Fellowship: Games, an intensive boot camp-style program led by industry professionals. The three-week game jam-style course required him to learn Unreal Engine 5 and build an arcade game from scratch, and with tight deadlines and high expectations, time management became key.

This single-camera project, created using Blueprints, was inspired by the classic Pong and brought to life with a modern twist. Textures from Megascans enhanced the realism, while effects like dust kicked up during movement and camera shake emphasized the weight and impact of the stone objects.

David provided a detailed look into the creation of Rong in his dev diary, covering everything from the initial concept and design challenges to the technical solutions and creative decisions, all while leveraging the Unreal Engine 5 features. Read it here and take a look at Rong showcased on the arcade machine setup at Unreal Fest Seattle 2024:

David Consolo

If you're interested in similar training, applications for the Unreal Fellowship: Games 2025 are open until January 31st. Find out more about the program and eligibility requirements, and join here.

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