STRiFE says it should be available on GitHub within the next two weeks.
Last year, we showcased a Level Scripting tool created by a Reddit user known as STRiFE, aiming to address the need for handling small, specific tasks and help reduce clutter in the file browser. This is particularly useful for non-systemic games, like story-driven single-player titles, which often require many specialized cases or become more complex as the project grows.
The main advantage of this system is its full dynamism, allowing you to expose any Blueprint or C++ function/event to it and solve communication between Blueprints without the need for casting or interfacing. According to the developer, the plan is to release a free open-source version on GitHub alongside a paid "support edition" available on FAB. The free version is expected to be available on GitHub in the next two weeks.
Have a look at more recent Level Scripting tool updates and follow STRiFE on Reddit for future progress:
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