Senior Technical Artist at PlayStation Studios Malaysia

PlayStation Studios Malaysia is looking for Senior Technical Artists. 

Image credit: PlayStation Studios Malaysia

The Senior Technical Artists will be responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software packages, solving technical issues that arise, and ensuring the quality of the final product. 

Technical art is a broad term and qualified candidates will be responsible for serving as the bridge between art, animation, production, and programming, examples of the duties include (and are not limited to) the following: setup/maintain/standardize/improve the content pipeline, create easy to use tools, rig assets for animation/gameplay, troubleshoot technical production issues that arise, write efficient shaders, optimize game performance, and ultimately ensure the quality and timely delivery of the final product. Technical artists will work with art/design disciplines and the engineering team and help provide communication and cohesion between all groups.

Responsibilities:

  • Understanding and maintaining project pipelines.
  • Learning and supporting varying client working environments, assets, and tools.
  • Writing, maintaining, and customizing internal tools for the production team.
  • Solving problems in the pipeline and for individuals on an as-needed basis.
  • Building and maintaining technical documentation.

Requirements:

  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • At least 5+ years in a branch of visual effects (film, game dev, tv, etc).
  • Excellent knowledge of Maya and experience developing Maya tools in Python.
  • Excellent troubleshooting skills and the ability to creatively problem solve.
  • PyQt/PySide experience.
  • Knowledge of or experience with game engines such as Unreal, Unity, or proprietary engines.
  • Experiencing developing or maintaining project pipeline tools.
  • Experience with perforce and/or git.

Pluses:

  • General knowledge of Maya rigging.
  • Experience with programming languages, especially C++.
  • Experience developing or maintaining system environments.
  • Experience with project management and tracking software (such as Shotgun and Jira).

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