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Starfield's Design Director Says Some Players Are "Disconnected" from GameDev Realities

"I can guess what it takes to make a Hostess Twinkie, but I don't work in the factory, so what the hell do I really know? Not a lot." 

Image credit: Bethesda, Fallout 76

Emil Pagliarulo, the Design Director for Starfield and other Bethesda games, recently took to Twitter to complain and express frustration regarding the lack of understanding some players have about the realities of game development. He also asked players to stop speculating about production details they have zero idea of.

"Funny how disconnected some players are from the realities of game development, and yet they speak with complete authority. I mean, I can guess what it takes to make a Hostess Twinkie, but I don't work in the factory, so what the hell do I really know? Not a lot," wrote Pagliarulo.

He agrees that players have the right to voice complaints about the quality of a game because they are spending their hard-earned money on it, adding that he also used to write reviews for the Adrenaline Vault website, in which he would criticize certain games. However, he no longer does this out of respect for his fellow professionals and the industry.

"But throughout that time, I actually had no inkling what game development was actually like. How hard the designers, programmers, artists, producers, and everyone else worked. The struggle to bring a vision to life with constantly shifting resources. The stress," he said.

Image credit: Bethesda, The Elder Scrolls V: Skyrim

Pagliarulo adds that he's not trying to complain about his job but just wants to let everyone know how hard it is to create games. "Video game development is a series of concessions and tough decisions," he says, there are this "perfect" game you want to deliver and the one you "can" make.

"But in order to get there, in order to get it as close as possible to the vision, the team has to push itself harder and harder... often while dealing with devs being shuffled around (or leaving), looming deadlines, and creative decisions you wish you didn't have to make," writes Pagliarulo.

He emphasized that the development process involves significant challenges, including unexpected changes and difficult decisions. Therefore, players should avoid speculating about the intended vision or exact development process of the game. "Don't fool yourself into thinking you know why it is the way it is (unless it's somehow documented and verified), or how it got to be that way (good or bad)." Also, in his messages, the developer reminded fans that games are created by regular people who aim to bring joy to gamers.

In the messages, he didn't mention Bethesda's games but rather spoke in general about the whole situation game developers are in.

Also, speaking of Bethesda, it seems that the company declined Obsidian's multiple offers to develop The Elder Scrolls spin-offs. If you want to learn more, you can take a look at our latest article.

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Comments 4

  • Anonymous user

    To some extend, he ain't wrong. Right now the culture is to bash to the ground on reviews. Look at what people did with Diablo 4. Most reviews are "Blizzard don't get enough hate"... at this point just remove reviews from platform, let content creators do videos and check the comment section, which will be as worse anyways. They were loud and clear about the game being vague and empty and that mods would officially come later on. If you buy a coffee... don't go on Yelp write "coffee is bitter"... IT IS COFFEE. Same logic IMO.

    0

    Anonymous user

    ·10 months ago·
  • Anonymous user

    Out of respect for his fellow developers, he stopped being critical ? I'm sorry. Being able to criticize AND welcome criticism can, and should, coexist with respect. If anything, to stop being critical once you're part of the industry sounds a bit shifty.

    Starfield being so devoid of imagination and dare is indeed a little sad -I'm not sure what it has to do with his involvement in particular as design director, but I don't think has much to do with resources since many an independent developer have created worlds that far surpass triple-A games in creativity and originality.
    I think the man may just need to accept mediocre reception, that's something we're all bound to experience at one point or another. If people "don't know what it's like", then do something about it ? make a youtube documentary ? I'd love watching that.

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    Anonymous user

    ·10 months ago·
  • Anonymous user

    We don't care why they do what they do.  We care that they deliver on a $70 experience.  They didn't.  That guy needs to shut up.  We're not the problem, the devs are the problem.  When literally every other AAA game can deliver something immersive without tons of loading screens, bugs and damn near unusable UI you screwed up.  Nobody wants to hear your cry baby crap.  Do better or find another job.

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    Anonymous user

    ·10 months ago·
  • Anonymous user

    If something is not good at all but took 1000 hours to make or whatever the number is it's still going to get criticized. I'm sure there are a number of jokes that include hostess and overweight people and Twinkies but you don't hear Hostess complaining they worked really hard on it. They know it's a product that is terrible for people. Car companies make a lot of junk still like CVT transmissions. Couldn't get criticized any harder and they just keep them coming. It's just part of life. People say cable guys are lazy AF, I did that job and it's anything but easy most of the time but public perception says otherwise because of TV shows. This dev got his feelings hurt by being called out and is complaining now. I'm just waiting for GTA at this point. Last quality company left.

    0

    Anonymous user

    ·10 months ago·

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