Matthieu Lemoule Duparc
is a3D Character Artist
from Bordeaux, France
Skills
Styles
Tools
Hello there !
My name is Matthieu, I am a French 3D Character Artist based in Bordeaux.
I love to work on stylized characters but I also enjoy a lot dealing with realistic things!
Previously studied 3D Character Art at Artside School in France, I had the chance to work on indie game studios for 2 years now. Most on Stylized projects and some on VR games. Thanks to those experiences I have a great comprehension of 3D optimization and I am very happy with the skills I have reached today. But I am always looking for more ! Today, I am seeking to join a dynamic new team where I can collaborate with exceptional individuals and contribute to an impactful project!
I'm glad to showcase here some of my ( in my opinion) greatest artworks. Hope you'll like them!









- Moon Priest -
Game Ready Character made for Unreal Engine. Fully rigged and Animated. Done in Blender. Sculpted in Zbrush and Painted with Substance Painter.
Concept art by HaoYu Xu : https://www.artstation.com/artwork/YKQ5d3





- Moon Reaper -
School Project done at Artside. Figure style here. Done in Zbrush and render in Marmoset Toolbag
Concept art by Qi Jingyan : https://www.artstation.com/artwork/8e3Kdn




- Clear Knight -
Stylized 3D Character. Sculpted and posed in Zbrush. Textured in Substance Painter. Rendered in Unreal Engine.
Concept by Colombe Fretel : https://www.artstation.com/artwork/qQW1Ya





- Token Hammer -
Game Ready Prop done at Artside School.
Concept by Pierre Raveneau : https://www.artstation.com/artwork/B16v86