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3D Artist Explored Hair Simulation Variations With Houdini

Artem Erikenov shared a cheat sheet that compares the effects of different Vellum Hair and Vellum Solver settings on hair dynamics.

Grooming Artist Artem Erikenov, whose outstanding work we've shared multiple times before, released a new part in his ongoing online series demonstrating the differences in simulating hair dynamics in Houdini, with a focus on how various Vellum Hair and Vellum Solver settings influence the results. In this latest video, he highlights the impact of different Substeps and Constraint Iterations values.

Check out the previous showcases below:

To learn more about the artist's workflow, we encourage you to read our recent interview, where Artem Erikenov provided a step-by-step tutorial on creating a realistic male character with a beard:

Follow Artem Erikenov on LinkedIn for more amazing art and insights and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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