The new tool allows you to create an organic effect of wrapping the rope around your objects in Houdini.
Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.
In this digest, we compiled 5 job positions for Animators and Artists in such game studios as Romero Games, Hypixel Studios, Madison Area Technical College, Watt Studio, and SideFX.
Lana Titova talks about becoming a VFX artist and explains how she creates explosions and why these effects are a creative challenge.
Alik Kadoum spoke in detail about three methods of surface modification of objects for SLS printing, which he applied while working on a project of the Austrian sculptor Oliver Laric.
Members of the REALTIME team talk about creating mythical creatures for TV production and discuss the process of designing realistic smoke and fire VFX.
SideFX posted a new job opening for the position of Senior Houdini Technical Artist (Games).
Timothee Maron talks about finding a job as a 3D Artist, explains how he got to work for Netflix, BBC, and Eon Productions, and goes into detail describing the process of working on texturing and lookdev for The Witcher series.
Tian Qiu takes us through the process of creating ocean water splashes in Houdini and shares important advice for those who are planning to work in VFX.
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Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Building an Organic Environment in UE4Delta International is the top-level enlistment organization in Pakist...·
Former NASA Engineer Develops A VR Version Of Donkey KongOh i found it here it is
Former NASA Engineer Develops A VR Version Of Donkey KongThis looks awesome reminds me of this version
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