Most of the animations were inspired by Mario's moves from the previous games.
Playsense's Andrei Bogdanovich and A. Liustsiber have shared the working process behind the recent story trailer for Shatterline, discussed the motion capture and animation pipelines, and explained how the trailer's VFX were set up in Houdini.
Jonathan Colin released an inspirational reel showcasing his artistic path throughout the past decade.
Multiple DreamWorks Animators revealed how the studio's most recent animated movie looked during production.
Prashanth Cavale shared some behind-the-scenes footage from DreamWorks' most recent animated movie Puss in Boots: The Last Wish.
3D Artist and Animator Peter Javidpour shared a breakdown of the Digital Puppeteering demo, explained the working process in Unreal Engine, and told us how a virtual camera rig was used to create the project.
80 level research doesn’t get tired of researching futuristic topics and is happy to reveal another exciting research: The use of AR doesn’t stop with games and entertainment (like Pokémon GO) and filters and masks on Snapchat or Instagram. Brands use AR for marketing and retail distribution, which changes customers’ experience by adding another interaction between a brand, its products and the end-user (consumer).
Includes over 2,000 animations.
- 1Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 2A Game that Costs $2,000 Was Released on Steam
- 3The Production Pipeline Behind Horizon Forbidden West's Faces
- 4Creating an Assault Rifle in Substance 3D Painter and Unreal Engine 5
- 5Walking Simulator Game Prototype Made in Unreal Engine 5
- 6Stability AI & Midjourney Are Being Sued For Copyright Violations
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