Articles

Designing a Vintage Phone Prop in Blender & Substance Painter

Walter Torezan Junior presents Vintage Prop 101: in a detailed breakdown, the artist explains how the initial shape of the antique phone was modeled, talks about how you can use Substance Painter to create smaller details of the props instead of only using it for texturing, and shares some great tutorials on Blender.

Author

Walter Torezan Junior

Published on

Jul 21, 2021

Designing a Stylized Desert Environment in UE5, ZBrush & Substance

Gia Bao Lam explains how the giant doll-like desert sculptures were created, how the scene was assembled in Unreal Engine, and how difficult it was to find the right lighting for the environment.

Author

Gia Bao Lam

Published on

Jul 12, 2021

Building a Cyberpunk-Style Scene in Blender & Maya

Connor Lee has explained the workflow behind the Japan 2041 project, shared the tools and sources used in the production process, and talked about the positive impact of Gnomon School's teacher Christophe Desse.

Author

Connor Lee

Published on

Jul 05, 2021

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