Environment Art
Game of Thrones-Inspired Medieval Kingdom Made in Unreal Engine
Brad Sierzega shared the workflow behind the Medieval Kingdom project, discussed how depth was adjusted with fog and clouds, and showed lighting scenarios for different times of the day.
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Using Photogrammetry to Recreate the Flora Fountain in RealityCapture
Rhythm Gandhi and Vivek Surve showed the work behind the Flora in the Woods project, explained how RealityCapture helped capture the data, and discussed the rendering process.
Creating Mediterranean-Themed Tower in Unreal Engine
Enrico Labarile talked about the working process behind the Tower project, discussed how the materials for the building were made, and showed the lighting setup in Unreal Engine.
Creating a Stylized Medieval Building in 3ds Max, UE5 & Substance 3D
Tatiana Devos has shared the working process behind the Medieval House project, explained how modular pieces were created and textured, and discussed how she decorated the scene.
80 Level Digest: Free Asset Libraries for Artists
In today's 80 Level Digest, we handpicked great libraries with free assets that can help you whether you're working on a personal project or a professional assignment.
Creating a Noir Bar Scene in Blender, Character Creator & Photoshop
José Ramírez has shared a short breakdown of the INK project, explained how he approached planning the scene's composition, and spoke about his modeling and texturing workflows.
Making a Rainy Japanese Environment in Unreal Engine 5
Tony Kelly has shared the working process behind the Corner in Japan project, spoke about creating rain and puddles, and explained how Vertex School's mentors helped him to make the environment.
Creating an Old Shipyard in Maya, Substance 3D Painter & Unreal Engine 5
Andrei Egorov has shared the working process behind the Old Shipyard project, explained how props and a character were modeled, and discussed using Unreal Engine's Lumen to set up the lighting.