Charlie Evans shared a breakdown of the Sci-Fi Underground environment and showed how the modular pieces were made.
Fasttrack Tutorials have announced a sale for all their step-by-step tutorials.
Chris Farkouh has talked about the production process of The War of the Worlds, a small film based on H.G. Wells' novel, and discussed the learning process at CG Spectrum.
Today we've gathered several stunning assets that will help to recreate the environment of a time-worn building.
Environment Artist Bondok Max talked about the Crystal Ship project, inspired by Breaking Bad, shared the workflow, and explained how to work without concept art.
Adobe Substance 3D host a new-brand contest with impressive prizes. The submission is open till the 16th of December, 2021. All the creatives are invited to join the contest to customize and showcase their sneaker.
Othman El Bahraoui has shared the workflow behind the All Gone project, talked about working with Megascans assets, and showed the lighting setup in Unreal Engine 5.
Fasttrack tutorials have published a new-brand course that will guide you through techniques to create tileable materials for games and film.
Kobus Viljoen has shared the workflow behind the Abandoned Faith project, explained the process of making modular assets, and showed the lighting setup in Unreal Engine 5.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
A Behind-The-Scenes Look At The Making Of ArcaneI would love to see a technical break down of how they did the 3d/2d l...·
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