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Environment Art

Tutorial: The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation

Michael Gerard provided a detailed breakdown of the Skellige Scene inspired by The Witcher 3, which features rich vegetation covered by snow, focusing on using SpeedTree to create trees and foliage and on controlling the amount of snow with a dynamic snow system.

Michael Gerard

Oct 22, 2024

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See How to Make Game-Ready Tangerine Tree in Substance 3D & SpeedTree

Yana Bystrova showed us the workflow behind the Tangerine Tree project, discussing how she modeled and textured realistic foliage, fruit, and branches based on a real photo and accurately captured their size and patterns using SpeedTree, Substance 3D, and Marmoset Toolbag.

Yana Bystrova

Oct 18, 2024

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Creating a Stylized Metallic Material with Brush Strokes

Juan Nuno shared a comprehensive tutorial on creating the Stylized Brush Stroke Copper Material using the Atlas Splitter node in Substance 3D Designer and showcased how the amazing look has been enhanced with interactions of lighting and surface.

Juan Nuno

Oct 16, 2024

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Crafting Stylized European Cottage With Substance 3D & UE5

Harley Gresham showed us the working process behind the Stylized European Cottage project, discussing the texturing workflow in Substance 3D Designer and lighting with Unreal Engine 5's Lumen.

Harley Gresham

Oct 15, 2024

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A Step-by-Step Guide on Recreating Venice City View in UE5

Florian Wagner provided a detailed breakdown of recreating Venice street view in Unreal Engine 5 and shared some useful texturing and composition tips to achieve a desired look with rich and natural layering.

Florian Wagner

Oct 10, 2024

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Win a Free Environment Art Blender Add-On by Doing Nothing

80 Level is kicking off a new contest inviting 3D Environment Artists to share their latest works!

Theodore McKenzie

Oct 08, 2024

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Grab This Pack with over 1,400 Terrain Assets for Blender

MeiU’s Terrain Master Tools allow users to easily create a wide variety of terrains by simply dragging and dropping.

Rita Hou

Oct 08, 2024

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Terrain Design of Scene Inspired by The Creator

Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.

Baptiste Vercier

Oct 07, 2024

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Modular Nighttime Medieval Town Created With Blender & UE5

Allan Politano walked us through the Wood Grove Town Night project, detailing how a medieval-inspired modular town was crafted using Blender, Unreal Engine 5's Nanite and Lumen, and Substance 3D Painter, and sharing valuable tutorials and resources.

Allan Politano

Oct 03, 2024

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