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Environment Art

Terrain Design of Scene Inspired by The Creator

Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.

Baptiste Vercier

Oct 07, 2024

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Modular Nighttime Medieval Town Created With Blender & UE5

Allan Politano walked us through the Wood Grove Town Night project, detailing how a medieval-inspired modular town was crafted using Blender, Unreal Engine 5's Nanite and Lumen, and Substance 3D Painter, and sharing valuable tutorials and resources.

Allan Politano

Oct 03, 2024

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How to Create Autumn Temple with Ancient China's Charm in UE5

Environment artist Siqi showed us how to make Chinese architecture in an Unreal Engine scene, talking about the importance of visual guidance and explaining the wind and fog creation.

Siqi -

Sep 30, 2024

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See How to Texture Cozy Stylized Street of Italian Town

Alexander Agredo told us how he used a combination of modern and traditional workflows to make the La Piazzetta project, discussed the texturing workflow in detail, and explained why adding movement is important for a scene.

Alexander Agredo

Sep 24, 2024

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Learn How to Create Rainy Scene with Neon Lights in UE5 & Maya

Alena Tikhomirova and Boris Otkhmezuri shared a detailed breakdown of their Neon Streetside Diner project, explaining how they filled the scene to make it look detailed without overloading and visualized neon lights and rainwater in Maya, Unreal Engine 5, and Substance 3D Painter.

Alena Tikhomirova and Boris Otkhmezuri

Sep 19, 2024

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Spacious Scene with a Lighthouse in Blender & Substance 3D Painter

Olga Iva showed us the creative process behind the Lighthouse project, discussing how she created a spacious and light environment with a lifelike water surface and smooth transitions between different times of day in Blender and Substance 3D Painter.

Olga Iva

Sep 13, 2024

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How to Work with Textures for 3D South Asian Floating Market

HuiYu Wang shared the working process behind the Floating Market project, explaining how shaders and procedural textures were made and how experience in photography helped with setting up the lighting.

HuiYu Wang

Sep 06, 2024

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Creating a Game Level with Dark Underground Tunnel in UE5

Yurii Hrebenko showed us the workflow behind his project Departure, which is Part 4 of his game inspired by Resident Evil and Alan Wake, explaining how he created detailed terrain and lifelike foliage and lighting in Unreal Engine 5.

Yurii Hrebenko

Aug 30, 2024

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A Pack for Creating Vivid City Streets in Unreal Engine

The latest and greatest asset pack created by PropHaus.

Rita Hou

Aug 30, 2024

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