Marina Nechaeva told us about the basics of character creation, shared the workflow in Blender, ZBrush, and Substance Painter, and talked about the idea behind the project.
Yongjae Choe talked about creating a rock mine in Unreal Engine and Substance and shared an extensive breakdown of the lighting setup.
A Landscape Artist Michael Gerard returns to tell us about new tools that Unreal Engine 5 offers – Lumen and Nanite and how to use them in your projects.
Take a look at these 4 great assets that will help you to recreate a level from a classic shoot-'em-up video game.
Check out the latest version of the free material-authoring tool.
These 5 Megascans assets will allow you to create a level from 1991 Battletoads with modern looks.
Yuchun Huang shared an extensive breakdown of the Wheat Field project, shared insight on creating the wind effect.
Edward Denton discussed his Volsunga Project, shared some information about workflow and tools, and his general approach to designs.
Check out 5 Megascans assets that would help you recreate a scene from Sonic the Hedgehog.
- 1Valve Reused The Code For Flickering Lights in Alyx 22 Years Later
- 2AgileGAN: A New Tool for Creating Stylized Portraits
- 3A New App to Turn Phones & Webcams Into Full-Body Trackers For $100
- 4Street Fighter: Making Fight Moves That Feel Right
- 5Wonderbox: Create Your Own Adventures
- 6A First Look at the World Partition System in UE5
Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Building an Organic Environment in UE4Delta International is the top-level enlistment organization in Pakist...·
Former NASA Engineer Develops A VR Version Of Donkey KongOh i found it here it is
Former NASA Engineer Develops A VR Version Of Donkey KongThis looks awesome reminds me of this version
Join thousands of game designers and keep track of your subscriptions