Articles
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
A Small Windmill Scene Made With Megascans in UE5
The environment was made by Othman El Bahraoui.
Real-Time Audi RSQ8 Render Made With Unreal Engine 5.1
David Baylis presented a new ultra-realistic car render.
Western-Style 3D Environment Inspired by Red Dead Redemption
The scene was made using 3ds Max, Substance 3D software, Megascans assets, and Unreal Engine 5.
Highly-Realistic Park Environment Made With Photogrammetry & UE5
The author utilized RealityScan, Epic Games' recently-released 3D scanning app, to create the scene.
Pasquale Scionti's Silent Hill-Inspired Scene Turned Into a Game Prototype
The prototype was made using Unreal Engine 5.1.
Setting Up Lighting for a Japanese Rural Scene in Unreal Engine 5
Davide Grimani told us about the workflow behind the Ghost Town project, shared how the scene was blocked out, and explained how Unreal Engine 5's Lumen was used to set up lighting for the Japanese environment.
Photorealistic Christmas Cookies Made With RealityCapture
These delicious Christmas treats were made by Astrid Rotelli.
A Realistic Winter-Themed Scene Made With RealityScan & UE5
Pontus Ryman showcased the capabilities of Epic Games' recently-released photogrammetry app.