Articles

All Gone: Creating a Creepy Environment in 3ds Max, Megascans & UE5

Othman El Bahraoui has shared the workflow behind the All Gone project, talked about working with Megascans assets, and showed the lighting setup in Unreal Engine 5.

Author

Othman El Bahraoui

Published on

Nov 19, 2021

Recreating Mad Max's Interceptor using Blender & Substance 3D Painter

Michael Neocleous has shown us the working process behind the Interceptor project, explained the modeling workflow in Blender, and demonstrated how different surface layers were set up.

Author

Michael Neocleous

Published on

Nov 16, 2021

Creating a Jungle Environment with SpeedTree, Megascans & UE4

Livio Ambrosini shared an enormous breakdown of the Before The Storm project, explained the working process behind the terrain, and thoroughly explained how to create foilage using SpeedTree, 3ds Max, and Megascans.

Author

Livio Ambrosini

Published on

Oct 26, 2021

Breakdown: Making the Foreboding Ruins Project in UE5

David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.

Author

David Väson

Published on

Oct 14, 2021

Making Procedural Grass with Megascans, SpeedTree & UE4

A 3D Environment Artist Karsten Malmquist showed us how the real-time procedural grass was created, explained how to use scanned atlases from Megascans to create grass clusters in SpeedTree, and talked about setting up the grass shader.

Author

Karsten Malmquist

Published on

Oct 05, 2021

Shadow: Making a 3D Environment in Maya, Substance Painter & Unreal

Alexander Sartig shared an enormous and detailed breakdown of the Shadow project, explained the entire process step-by-step, and talked about the tools used in this workflow.

Author

Alexander Sartig

Published on

Sep 28, 2021

Creating a Victorian Bedroom in Blender, Substance & UE5

Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.

Author

Aaron Winnenberg

Published on

Sep 20, 2021

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