Articles
Creating a Fisherman's Inn Using Megascans, Blender & Substance 3D Painter
Polina Tarakanova shared the workflow behind the Fisherman's Inn project, showed how the moisture effect was done, and explained how the lighting was set up.
The Last of Us-Inspired Factory Created With Unreal Engine 5
The creator utilized modular assets, Megascans, and photogrammetry techniques to set up the environment.
Elden Ring's St.Trina's Dream World Imagined in Unreal Engine 5
Eugenia Lysa demonstrated how St. Trina of the Cradlesong's dimension could have looked in the game.
Beautiful Post-Apocalyptic City Environment Made in Blender
The scene was created by Anton Syrvachev.
A Cozy Slavic-Style Village Set Up in Unreal Engine 5
The creator utilized Blender, Substance 3D software, and Megascans to populate the scene.
Toussaint: The Witcher 3-Inspired Environment Set Up in UE5
The project enabled its creator to test out UE5.2 and its Procedural Content Generation plug-in.
Mosta Chapel: Utilizing RealityCapture & UE5 to Recreate a Real-Life Location in 3D
Stargate Studios Malta's Francis Ghersci has shared a thorough breakdown of the Mosta Chapel project, explaining the capturing process, discussing the team's RealityCapture workflow, and showing how the scene was rendered with Unreal Engine 5.
Taichi Kobayashi's UE5-Made Cliffwood Village Scene Expanded
The creator shared one more demo showing us what's located beyond the original environment.
A Realistic Large-Scale 3D Scene Made With Maya, Houdini & UE5
The environment was created by Taichi Kobayashi as a graduation project.