David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.
A Prop Artist Gianluigi Ferrantino talked about creating a leather crossbow and discussed texturing leather and metallic surfaces.
Gleb Tagirov discussed the creation process of the off-road racing car, talked about working in Maya, and showed how to create rubber tires.
Yenifer Macias talks about creating environments and designing props for them in Maya and explains how the warm, cozy look was achieved.
Elsa Alexandra talked about the workflow behind making a stylized sword in Blender and Marmoset Toolbag and discussed the importance of passion projects.
Valeria Gerontopoulos discussed the workflow behind the Potion Bottle project, talked about the importance of background props, and told us about rendering in Marmoset Toolbag 4.
Piotr Zielinski talked about making an ancient book in ZBrush, explained the texturing method, and discussed the advantages of Marmoset Toolbag.
Seven 3D Artists from our 80 Level Talent Platform have agreed to share some information about themselves, their ways to become better artists, and what software they usually use.
A Prop Artist Ilya Chernobrov shared an extensive breakdown of the Schwimmwagen project and talked about setting up realistic dirt and mud.
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Creating a Dreamy Game-Ready Landscape in UE4 & Substance DesignerLooks great!·
Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Making a Realistic-Looking Portrait in ZBrush & Marmoset ToolbagGreat stuff Milton! I happy to see a article about your piece! It was...·
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