Recreating Mad Max's Interceptor using Blender & Substance 3D Painter

Michael Neocleous has shown us the working process behind the Interceptor project, explained the modeling workflow in Blender, and demonstrated how different surface layers were set up.


Michael Neocleous

Published on

Nov 16, 2021

Creating a Vietnamese Stove with Maya & Substance Software

An aspiring 3D Artist Oliver Ward has discussed the Vietnamese Stove project, explained how the stove itself was created, and showed us the workflow behind the beans material.


Oliver Ward

Published on

Nov 15, 2021

Creating a Soviet Roentgenometer in Blender, ZBrush & Fusion 360

Hard-Surface Artist David Belov has shared the workflow behind the Soviet DP-3B Roentgenometer project, discussed modeling in Fusion 360, and explained how the obsolete Soviet font was extracted from reference images.


David Belov

Published on

Nov 10, 2021

Creating the Ruger Pistol with 3ds Max, Substance Painter & Marmoset

Texture Artist Javad Rajabzade shared the working process behind the Ruger Mark IV project, talked about modeling in 3ds Max, and explained how to use Marmoset Toolbag for baking and rendering.


Javad Rajabzade

Published on

Oct 27, 2021

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