3D Artist Serge Karpovs shared the method of recreating 3D printing and CNC patterns on 3D models and explained how Fusion 360 and Voxelizer were used to make the Glock 17 project.
Julien Rollin shared the working process behind the Black Star M+S Tire project, explained why RealityCapture was used, and talked about preparing textures for the work.
Muhammad Awais Azhar showed the workflow behind the Old Plant Pots project, shared some tips on capturing data for photogrammetry projects, and talked about bringing objects scanned with RealityCapture to 3D.
Vikas Kumar showed how the Wine Corker project was created using subdivision modeling and described the texturing process in Substance 3D Painter.
CG Generalist Hakob Patrikyan has told us about the Knife Concept project, spoke about the modeling, texturing, and rendering workflows, and shared some tips on creating appealing props.
Slava Alpinsky shared his workflow behind the Bumper Car project, told us how he set up metallic, paint, and rubber surfaces, and spoke about the techniques that he used to create a feeling of abandonment.
Ryan Honey has told us about his working process behind the 1892 Singer Sewing Machine project, spoke about his approach to the topology and unwrapping the model for texturing, and shared how he set up the wooden and metallic surfaces.
3D Artists from BlueTwelve Studios have shared a behind-the-scenes look at environments and props made for Stray.
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Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims"...Didn't meet Financial Expectations..."
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