Aleksandr Sosa shared an in-depth breakdown of the workflow behind his Hairstyle and Beard for Games project, showed the optimal width for hair, and explained how to make a universal set of textures for Marmoset, Unreal Engine 4/5, and Unity.
Ekaterina Soyuznova, an Illustrator and Visual Development Artist, has shared the working process of a digital artist and talked about the importance of custom brushes in Photoshop.
Learn about new features and enhancements in the August 2021 release of Photoshop 22.5.
Lukas Walzer told us about the production process behind Dean, explained how the unusual hand-painted look was achieved, and discussed hard surface modeling.
Isabella Omohundro talked about making the Biker Baker project, discussed the workflow in Maya, and explained why it is important to try new techniques during production.
Johnny Fehr showed us how to create an island from Feel Good Inc. in Maya with Redshift and Photoshop.
Mathieu Mathieu Grenier shared an extensive breakdown of his work Ashli, discussed lighting, rendering, lookdev, and the importance of eyes.
Adobe announced Photoshop now features native support for the new Apple Silicon processors.
3D Graphic Designer Hary G discussed his approach to photorealistic environments: texturing, render setup, post-processing, and advice for novice artists.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2A Stunning 3D Recreation of Walter White From Breaking Bad
- 3Random Flow: A New Plugin for Blender
- 4Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5
- 5AI Recreates Realistic Characters From Witcher & Walking Dead
- 6Creating a Dissolve Effect in UE4
Adobe Releases a New Warp Mode for Substance PainterI really don't see why people are losing their minds over this.....·
Making a Magic Forest with Megascans & UE4Where’d you get the trees? They’re gorgeous·
Making a Magic Forest with Megascans & UE4Hello, I was very inspired by your article. But there is a problem. I...·
Free Camera Shake Add-on for BlenderGreat free add-on!·
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