Articles

Extended Tutorial: Western Game Environment Creation

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations.  

Author

Angelika Ulianova

Published on

Sep 30, 2021

There You Are: Developing Process Behind a Narrative-Driven Game

Rong Deng, an experienced Game Designer, and Rui Huang, a professional in Animation and Digital Art, Concept Artist, have talked about the story that stands behind the project There You Are, discussed the developing process of the game, technical tools, and sources of inspiration. 

Author

Rong Deng

Published on

Sep 30, 2021

Trying Out Procedural Tools in Substance Designer

Kelly Recco discusses the possibilities of the brand new procedural features in Substance Designer, comments on their advantages and limitations, and explains how the cute little procedural bridge was created using Substance Designer's latest tools.

Author

Kelly Recco

Published on

Jul 27, 2021

Building a Mysterious House in Maya & Substance Painter

David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.

Author

David Eisenstadt

Published on

Jun 21, 2021

Creating Old Disney-Inspired Materials in Substance Designer

Kelly Recco explains the process of creation of the materials inspired by Beauty and the Beast characters and shares her tips on getting into material art in Substance Designer.

Author

Kelly Recco

Published on

May 21, 2021

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