Nikola Damjanov shared a lengthy blog post providing a closer look at Substance 3D Sampler's upcoming photogrammetry feature.
The update brings a new Array Copy feature, includes a new Boolean operation Split, and adds support for headsets beyond Oculus.
The creator also utilized Maya, ZBrush, and Substance 3D assets.
LIGHTSPEED STUDIOS' Paul Wu has told us about the company's collaboration with the Adobe Substance 3D team and explained how they build Procedural Texturing System, a tool developed by LIGHTSPEED to boost the productivity of its developers who use Substance 3D software.
The company's long-awaited modeling and sculpting software is now out of beta.
Jeremie Noguer discussed Substance 3D Modeler's capabilities, talked about the Substance ecosystem, and spoke about the feedback Adobe got at the beta stage.
The update allows exporting .sbsar files along with texture maps, applying blending modes and opacity across multiple channels, aligning the environment map to the camera, and more.
The new version sees updates to Substance model graphs.
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