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Cino Lai Previews a New Texturing Pipeline in Substance 3D

The approach takes advantage of Substance 3D ecosystem's new tools and features.

Cino Lai, a 3D Material Artist and Technical Artist at the Adobe Substance 3D team, whose fantastic experiments with digital embroidery impressed us on more than one occasion, has recently shared a couple of showcases previewing a brand-new 3D texturing pipeline the artist has been working on lately.

According to Cino, the pipeline employs the new tools, apps, and features of the Substance 3D ecosystem, thus providing creators with robust non-linear workflows, lowering model production costs, and offering more efficient design processes. In his examples, the creator demonstrated how the novel approach helps him set up an appealing battle-damage material for a hard-surface mech model and allows him to quickly and effortlessly switch between different styles that match the project design requirements.

Going forward, Cino plans to share even more information and interesting content about this texturing pipeline, so we highly encourage you to follow the artist on LinkedIn so as not to miss any future updates.

Earlier, Cino also showcased a colorful embroidery material created with Substance 3D Designer, a collection of photorealistic baseball gloves, a beautiful stylized ivy-covered mech prop made entirely with Substance 3D software, and a Chinese-style embroidery shader, and joined 80 Level to discuss the workflow behind the Stylized Parametrized Forest project. You can check out all of these artworks and more by visiting Cino's ArtStation page.

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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