The tool now features a bunch of new tools for procedural asset creation.
Meet the overhauled collection of the Substance suite featuring new tools.
Shindy Leong shared an enormous breakdown of the Abandoned Arcade project, shared a lot of useful tutorials, and explained the workflow step-by-step.
Ioana Santamarian talks about tips and tricks behind stylized environment creation (especially when drawing is not your strongest point) and explains how the hypnotizing dreamscape was created in Unreal Engine, Maya, and Substance.
Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.
Gleb Tagirov discussed the creation process of the off-road racing car, talked about working in Maya, and showed how to create rubber tires.
Take a look at these 5 Substance materials created by Substance Artist Christopher Alencar.
Radu Carstean shared an extensive breakdown of a Cannibal Island environment, shared some advice on working with Unreal Engine, and discussed a CGMA course that helped him to create the scene.
Michail Mavronas told us about making these gorgeous materials in ZBrush and Substance Designer and explained how Unreal Engine 5 makes the workflow easier.
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Creating a Dreamy Game-Ready Landscape in UE4 & Substance DesignerLooks great!·
Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Making a Realistic-Looking Portrait in ZBrush & Marmoset ToolbagGreat stuff Milton! I happy to see a article about your piece! It was...·
Building an Organic Environment in UE4Delta International is the top-level enlistment organization in Pakist...·
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