Articles

Making a Stylized Ancient Temple Scene in ZBrush, Substance 3D & UE5

Florian Elie shared the workflow behind the Immerged Temple and Forest Pathway project, discussed the challenges of constructing a large-scale ancient megastructure, and gave some tips for optimizing lighting and post-processing techniques.

Creating a Stylized Ghibli-Inspired Truck in Maya, Substance 3D & UE5

Silvia Raponi has shared a detailed breakdown of the Stylized Housekeeping Truck project, discussed their modeling and texturing workflows, and explained how they achieved the desired soft look during the lighting stage.

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