Articles

The Workflow Behind an Abandoned Bar Modular Environment

Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.

Author

Clara Tan

Published on

Nov 15, 2021

Creating a Vietnamese Stove with Maya & Substance Software

An aspiring 3D Artist Oliver Ward has discussed the Vietnamese Stove project, explained how the stove itself was created, and showed us the workflow behind the beans material.

Author

Oliver Ward

Published on

Nov 15, 2021

Creating an Abandoned Tunnel in Maya, Substance & UE5

Emiel Sleegers shared the workflow behind the Abandoned Tunnel project, talked about the asset-creation process, and explained why Unreal Engine 5 was chosen for this project.

Author

Emiel Sleegers

Published on

Nov 03, 2021

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