Sébastien Deguy, Christophe Soum, Sylvain Paris, and Nicolas Wirrmann received a "Technical Achievement Award" from the Academy.
The update focuses on quality-of-life improvements, adding a new tool to clean a graph, the ability to use basic formulas to set parameters, a button to generate a random seed, and more.
Giuseppe Alfano shared how he creates procedural materials, showed the Stable Diffusion to Substance 3D Designer workflow, and explained how the materials are blended.
One more behind-the-scenes look at the TLoU remake shared by Jonathan Benainous.
The environment is available as a downloadable asset pack via Unreal Engine Marketplace.
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Enrico Labarile talked about the working process behind the Tower project, discussed how the materials for the building were made, and showed the lighting setup in Unreal Engine.
- 1Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 2A Game that Costs $2,000 Was Released on Steam
- 3The Production Pipeline Behind Horizon Forbidden West's Faces
- 4Creating an Assault Rifle in Substance 3D Painter and Unreal Engine 5
- 5Walking Simulator Game Prototype Made in Unreal Engine 5
- 6Stability AI & Midjourney Are Being Sued For Copyright Violations
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