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How to Make Water Shader for Suzume-Inspired Environment

Gleb Ziuzin shared a breakdown of the Mythical Door project inspired by Suzume, showing how he set up a water shader and explaining the texturing algorithm that helps him achieve more organic materials.

Gleb Ziuzin

May 15, 2024

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Recreating Girl with a Pearl Earring With ZBrush & Mari

Karim Hassanein has talked to us about his unusual take on Johannes Vermeer's Girl with a Pearl Earring featuring Egyptian actress Menna sculpted with ZBrush, explained the texturing workflow in Foundry's Mari and rendering setup in Arnold, and shared valuable advice for beginner character artists.

Karim Hassanein

May 06, 2024

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Breakdown: Cute 3D Mill-Like House

Alice Démaret showed the work process behind the Quiet Mill House project, explaining the composition and sharing tips that can help artists be more effective.

Alice Démaret

May 03, 2024

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Learn How To Create A Cozy Kitchen Scene With Unreal Engine 5 & Maya

Environment & Texturing Artist Tam Le has shared a detailed breakdown of the Cozy Kitchen project, explaining the egg sunny side up technique in Maya & ZBrush, texturing workflows in Substance 3D, and setting up a homey, nostalgic atmosphere with UE5, along with providing numerous tutorials for beginner artists.

Tam Le

Apr 29, 2024

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Cozy Medieval House Made with Maya, Substance 3D & Unreal Engine

A beautiful work from Jonah Pankonin.

Gloria Levine

Apr 29, 2024

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How to Make Colorful Quilt-Like Cloth in Substance 3D Designer

Andrey Frolov explained how he set up his bright cloth material in Substance 3D Designer and showed the splatter tool he made to randomly scatter the shapes of the pattern.

Andrey Frolov

Apr 24, 2024

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This 19th-Century-Inspired Environment Proves That UE5's Abilities Aren't Limited to Realistic Scenes

This stunning digital environment was brought to life by Bikki Rajbhar.

Theodore McKenzie

Apr 23, 2024

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Making A Detailed 3D Swamp Environment From Scratch With ZBrush & UE5

Environment Artist Raghav Verma has shared a quick breakdown of the Swamp Haven project, where every asset, including the foliage, was made by the artist himself with Maya, ZBrush, and Unreal Engine 5.

Raghav Verma

Apr 22, 2024

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Realistic Backstreet Alley Made in Blender & Unreal Engine 5

A combination of Megascans and custom-made assets was used to bring the scene to life.

Theodore McKenzie

Apr 19, 2024

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