Articles
Substance 3D Designer Wins an Oscar
Sébastien Deguy, Christophe Soum, Sylvain Paris, and Nicolas Wirrmann received a "Technical Achievement Award" from the Academy.
Substance 3D Designer 12.4 Is Now Available
The update focuses on quality-of-life improvements, adding a new tool to clean a graph, the ability to use basic formulas to set parameters, a button to generate a random seed, and more.
Creating Procedural Materials Using AI & Substance 3D Designer
Giuseppe Alfano shared how he creates procedural materials, showed the Stable Diffusion to Substance 3D Designer workflow, and explained how the materials are blended.
The Last of Us Part I's Capitol Memorial Hall Materials Demonstrated
One more behind-the-scenes look at the TLoU remake shared by Jonathan Benainous.
A Beautiful Cathedral Scene Set Up in Unreal Engine 5
The environment is available as a downloadable asset pack via Unreal Engine Marketplace.
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Tutorial: A Beginner Introduction to 3D Environment Art
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Creating Mediterranean-Themed Tower in Unreal Engine
Enrico Labarile talked about the working process behind the Tower project, discussed how the materials for the building were made, and showed the lighting setup in Unreal Engine.
A Look at The Last of Us Part I's Materials
Jonathan Benainous shared a massive 2-part collection of 3D materials created for the TLoU remake.