Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
This beautiful and detailed scene was made by Rana Hanbazazah.
Tyler Oliver has shared the workflow behind the Oasis Temple project, thoroughly explained how the sandstone material was made, and talked about working with Blueprints.
The creator of a cool cracked ice material Abderrezak Bouhedda allowed us to repost the breakdown of the project.
Have a look at this beautiful feudal Japan scene made by Jonathon Gregory Bick.
The cracked ice is created by Abderrezak Bouhedda.
Alexey Kirsanov shared the workflow behind the Siemens 2000 project and talked about creating the materials for it.
Pawel Margacz told us about the working process behind the VFX Poison Projectile project, talked about the differences between working in Unity and Unreal Engine, and shared some tips for beginner VFX artists.
Have a look at Project Witch, an eerie swamp environment made by Guillermo Moreno Alfaro.
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Introduction to Grooming in Houdini 19: Hair and Fur TutorialIs there anywhere we can download the OBJ and ABC files for this tutor...·
80 Level Ratings: 10 Excellent Tutorials on Lighting in UnrealThanks for sharing.·
An Extremely-Realistic Version of Arcane's JinxMake one for Vi!!!·
A Cool Volumetric Clouds Generator for BlenderHi! I'm the developer of the Add-on. If anyone has any questions...·
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