Articles
Recreating Durance of Hate from Diablo 2 in Unreal Engine
Michał Wawruch has walked us through the Durance of Hate Project, detailing modeling, texturing, and lighting pipelines, shared how Unreal Engine's PCG helped to create Diablo 2's environment, and gave some tips for aspiring artists.
Look How You Can Set Up Underwater Lighting in Unreal Engine 5
Stef Bracke talked about the Azurean Depths project, sharing how the underwater environment was created with Unreal Engine's PCG and detailing the creation process behind caustics, lighting, and post-process stages.
Robert Pattinson's Bruce Wayne Recreated With ZBrush & Substance 3D
Jake Lamb has unveiled a photorealistic depiction of the character based on his "drifter" look from the 2022 film.
Look at This Exquisitely Detailed Persian Palace Guard Made in Unreal Engine
Paul Widelski talked about the Persian Guard project and shared how the character was created, explaining in detail modeling, texturing, and rendering pipelines, as well as giving some tips for aspiring artists.
Procedurally-Made Stylized Village in Houdini & Unreal Engine 5
3D Artist Sopdet demonstrated an impressive village environment that at first glance can be mistaken for a real-life painting.
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Look at This Volumetric Lego Generator Created In Substance 3D Designer
Maxime Guyard-Morin has walked us through the Lego Generator project, providing a detailed overview of the pipeline involved in incorporating volume and depths, and shared his workflow in Substance 3D Designer.
Porco Rosso's Hotel Adriano Recreated in Unreal Engine 5
The artist also utilized Blender, Substance 3D Designer, and SpeedTree to bring the iconic location to the 3D world.
Creating a Fully-Procedural Material Based on the Colosseum In Substance 3D Designer
Pablo Blanes has walked us through the Roman Colosseum project, sharing how the procedural 3D material was made and detailing his workflow in Substance 3D Designer.
Creating a Victorian Tiles Material in Substance 3D Designer
Matthew Taylor has talked about the Victorian Tiles project and shared how the procedural material was created in Substance 3D Designer, detailing the process of setting up cameras, lighting, and final renders.