Articles

Building a Cyberpunk-Style Scene in Blender & Maya

Connor Lee has explained the workflow behind the Japan 2041 project, shared the tools and sources used in the production process, and talked about the positive impact of Gnomon School's teacher Christophe Desse.

Author

Connor Lee

Published on

Jul 05, 2021

Creating Ciara for Assassin's Creed Valhalla Wrath of the Druids

Ubisoft Bordeaux's Lead Character Artist Eric Moreno talks about shifting from music to 3D character design, explains how Wrath of the Druids' Ciara was designed, and discusses the endless possibilities of Blender.

Author

Eric Moreno

Published on

Jun 25, 2021

Making a Cute Rat Cook in ZBrush, Maya & Substance

Anna Cavasos talks about creating an adorable cooking rat using ZBrush, Maya, Substance Painter, Marvelous Designer, and Nuke and discusses the importance of keeping the right balance between stylized and realistic elements.

Author

Anna Cavasos

Published on

Jun 18, 2021

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