Articles

Creating a Realistic Portrait of Thomas Pesquet

A 3D Character Artist at Ubisoft Arthur Gatineau shared the workflow used in creating a realistic portrait of a French astronaut Thomas Pesquet, talked about tools that were used, and shared some tips on nailing likeness.

Author

Arthur Gatineau

Published on

Oct 06, 2021

Recreating the Soulflame Cutlass from Sea Of Thieves in 3D

Manuel Arjones talks about becoming a self-taught 3D artist, discusses the process of creating the Soulflame Cutlass, and explains how the mysterious turquoise ghostly glow effect was achieved.

Author

Manuel Arjones

Published on

Aug 13, 2021

Building a Cyberpunk-Style Scene in Blender & Maya

Connor Lee has explained the workflow behind the Japan 2041 project, shared the tools and sources used in the production process, and talked about the positive impact of Gnomon School's teacher Christophe Desse.

Author

Connor Lee

Published on

Jul 05, 2021

Creating Ciara for Assassin's Creed Valhalla Wrath of the Druids

Ubisoft Bordeaux's Lead Character Artist Eric Moreno talks about shifting from music to 3D character design, explains how Wrath of the Druids' Ciara was designed, and discusses the endless possibilities of Blender.

Author

Eric Moreno

Published on

Jun 25, 2021

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