Nicolas Roth shared an insightful breakdown explaining how the Vesper – The Mad Emperor project was made.
Amy Ash talked about what makes a character good and shared tips on skills beginners should focus on.
Stef Bracke talked about the Azurean Depths project, sharing how the underwater environment was created with Unreal Engine's PCG and detailing the creation process behind caustics, lighting, and post-process stages.
Tom Newbury has shared a new insightful guide showing how to make lifelike digital eyes in Maya and Mari.
Paul Widelski talked about the Persian Guard project and shared how the character was created, explaining in detail modeling, texturing, and rendering pipelines, as well as giving some tips for aspiring artists.
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hyper-realistic virtual world
hyper-realistic virtual world
Alsu Rakhimova has walked us through the SWAT Warrior project, discussing the idea behind the model and explaining how the character's tactical outfit was made using Marvelous Designer.
3D Artist and Animator at Black Salt Games Michael Bastiaens told us about the team's approach to creature design in DREDGE, discussing the pipeline and the tools they use.
The following is an interview with Cesar Turturro, an accomplished film director who received the prestigious 2022 Epic MegaGrant in recognition of his exceptional work on "Invasion 2040."
Andrii Karpylenko has shared with us the Emperor Cat project, which was made with the help of Blender, ZBrush, Marvelous Designer, and Substance 3D Painter, detailing the modeling, texturing, and grooming pipelines.
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