Manu Herrador has talked about his recent Jill Valentine project, discussed the modeling and retopology, and touched upon the texturing process in character art.
Art Heroes 3D Art Academy is launching a new 9-month Character Mentorship Program for everyone who dreams of making 3D Art their profession.
This week we'd like to share with you the character creation course "Mech&Tech", mentored by Adrian Martuneac, an instructor from XMD Academy.
Aleksandr Sosa shared an in-depth breakdown of the workflow behind his Hairstyle and Beard for Games project, showed the optimal width for hair, and explained how to make a universal set of textures for Marmoset, Unreal Engine 4/5, and Unity.
Afshin Cary, Character Artist, has shared a new tutorial with Wingfox, dedicated to character creation and animation of Geisha.
A Digital Artist Syed Jafri talked about his Bodies in Motion series, discussed the latest Ellie project, and talked about the importance of human anatomy in sculpting.
Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.
Ekaterina Soyuznova, an Illustrator and Visual Development Artist, has shared the working process of a digital artist and talked about the importance of custom brushes in Photoshop.
Elvira Trofimova told us about the production process behind the FLCL Crew project, talked about the process of character creation in Maya and SP, and discussed her student years at Gnomon School.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
Autodesk Reveales Their New PAYG Pricing SystemThis would be handy if you needed more licences for a temporary render...·
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