Character Art
Creating a Samurai Chess Character in ZBrush, Blender & Substance 3D Painter
Aymeric Rondol has shared the workflow behind the 3D Samurai Chess Bishop project, detailed the process of creating materials, and spoke about the advantages of working in Blender.
Creating a 3D Portrait of Kamal Haasan in Maya, ZBrush & Arnold
Udaya Kumar has told us about the workflow behind the Ulaganayagan Kamal Haasan project, explained how the character's face was sculpted, and discussed the advantages of using XGen Interactive Groom.
The Production Pipeline Behind Horizon Forbidden West's Faces
Guerrilla shared a lengthy PowerPoint presentation explaining how the realistic faces of Horizon Forbidden West were made.
80 Level Digest: Free Asset Libraries for Artists
In today's 80 Level Digest, we handpicked great libraries with free assets that can help you whether you're working on a personal project or a professional assignment.
Recreating Shang-Chi's Mandarin in Maya, ZBrush & Substance 3D
Tzu-ming Ho shared the working process behind the Wengwu project, explained how the character's face was sculpted, and discussed the challenges behind the outfit's texturing.
Creating a Noir Bar Scene in Blender, Character Creator & Photoshop
José Ramírez has shared a short breakdown of the INK project, explained how he approached planning the scene's composition, and spoke about his modeling and texturing workflows.
Designing League of Legends' Katarina Arcane-Style in ZBrush & Maya
Ningxuan Yuan showed the working process behind the Katarina project, discussed how the blades were made, and explained how they achieved the Arcane style.
Creating Animation-Ready Clothes Simulation in Marvelous Designer
Pankaj Kholiya has shared the working process behind his animation-ready clothes simulation project, explained how the clothes were blocked out and textured, and detailed the process of creating animation in Marvelous Designer.
Making a Cyborg Using ZBrush, Marvelous Designer & Arnold
Yulia Nikishova shared the workflow of the Cyborg project, showed the brushes used for the mechanical neck, and described the texturing process.