Nikolay Kvartnikov talked about making the Smoking Pirate project, discussed sculpting and modeling in Blender, and gave a piece of advice on time management.
Here's what the character could look like on PS5 and the latest Xbox consoles.
Marina Nechaeva told us about the basics of character creation, shared the workflow in Blender, ZBrush, and Substance Painter, and talked about the idea behind the project.
Anna Cavasos talks about creating an adorable cooking rat using ZBrush, Maya, Substance Painter, Marvelous Designer, and Nuke and discusses the importance of keeping the right balance between stylized and realistic elements.
6 3D Artists from our 80 Level Talent Platform have shared information about themselves, their ways to improve artistic skills, and what their go-to software is.
Isabella Omohundro talked about making the Biker Baker project, discussed the workflow in Maya, and explained why it is important to try new techniques during production.
David Kwahk explains how studying kinesiology can help you to become a good 3D Character Artist and discusses the process of creating the intense scene with the little kid and hungry hyenas.
A Character Artist HoOman Raad shared some knowledge about character creation, talked about face sculpting in ZBrush.
Dmitry Bezrodniy talks about the challenges of creating historically accurate, memorable characters for Hell Let Loose and describes the process of designing every part of their look in ZBrush, Marvelous Designer, Marmoset, and Maya.
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