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Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the lighting setup and color grading.
Art Director at Troglobytes Games Luciano Iurino has told us about the development process behind Blind Fate: Edo no Yami, talked about using Unreal Engine's tools to set up gameplay mechanics, and explained how the team managed to get two Epic MegaGrants.
Saerom Youn talked about the work process behind the Middle Temple Lane project, explained how the vegetation was created, and showed how Smart Materials helped achieve the desired texture.
Mohamed Hadiri talked about the work process behind the Minshan Grove project, explained how the sunset was made, and shared some useful YouTube channels that will help you learn Unreal Engine.
Justin Nam talked about the work behind the Broken Rock project, explained how VR interactions were developed, and shared the technical aspects that helped the project management.
Loïc Scalbert told us about the workflow behind The Seeker project, shared how the character animations were created, and talked about what makes Unreal Engine great for filmmaking.
Mika Kuwilsky talked about the work process behind the Gothic Architecture Modular Kit, shared the lighting setup, and explained how to solve the problem of sections looking repetitive.
Lighting Artist Karim Yasser has told us how four different lighting setups were created for the Victorian Street project, explained the workflow in Unreal Engine 5, and spoke about using Nanite to create meshes.
Lead Environment and Tech Artist at Planetrism Kimmo Kaunela spoke about developing large-scale game projects in UE5, told us about his Unreal Engine journey, and discussed Unreal Engine 5's new Chaos Vehicles, Lumen, and procedural tools.
- 1Horrifying 'Photorealistic' Game Characters Generated by AI
- 2Chloë Grace Moretz Recreated in 3D
- 3Cosmopolitan Used DALL-E 2 AI to Generate a Magazine Cover
- 4The Development Process Behind Love, Death+Robots: Jibaro
- 5Manga-Like 3D Renders Made in Unreal Engine 5
- 6A Fantastic Photorealistic Portrait Made in Houdini & Unreal Engine 5
A Realistic Swamp Forest Scene Made in UE5Miracle·
Cosmopolitan Used DALL-E 2 AI to Generate a Magazine CoverWell I’m out of a job…😒·
GTA III Reimagined in Unreal Engine 5This isn't even the Liberty City map 🤣🤣·
Morrowind's Seyda Neen Recreated in Unreal Engine 5Thank you for the feature and the kind words!
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