Cosmoscouts' Mikołaj Szymanowski has told us about the development process behind Moon Mystery, an upcoming space adventure with FPS elements, explained how the team creates environments for the game, and shared the studio's future plans.
Game developer Drew Pan shared how he entered the game industry at the age of 40, explained what tools he used to bring the Gloom and Doom project to life, and discussed his approach to creating the game's plot.
The Gunzilla Games team, a fresh and independent game development studio that is working on its next-generation Battle Royale Off The Grid, told us about the studio's work organization, discussed their approaches to education and creative freedoms, and spoke about the important hard and soft skills potential teammates should have.
Free Lives Producer Ruan Rothmann told about the company's working culture and approach to burnout, spoke about their hiring practices, and shared some thoughts on the South African game development market.
Joy Dey, a Design Manager at Creative Assembly, talked about the work organization and culture at the studio, shared some tips for designers willing to join the team, and spoke about how the team trains and motivates its staff to level up.
Theorycraft Games' CEO and co-founder Joe Tung told us about the studio's upcoming team-based, competitive PvP game codenamed Loki and approach to its creation and shared how Theorycraft managed to raise $50 million during a shift in the macro environment.
Panos Semitekolos and Daniel Lopez from Kolibri Games have told us about the studio's working culture, explained how they create a welcoming atmosphere, and shared some ways of avoiding burnout.
Art Director at Roboto Games Yezi Xue discussed the studio's approach to education, spoke about their hiring practices and ways of avoiding burnout, and talked about the company's working culture.
Frozen Line's CEO Andrey Maximov has told us about the studio's debut project, Daydream: Forgotten Sorrow, explained how the team used lighting in the game to boost the mood, and shared how they made an AI for the main hero's companion.
- 1Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 2A Game that Costs $2,000 Was Released on Steam
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- 4Creating an Assault Rifle in Substance 3D Painter and Unreal Engine 5
- 5Walking Simulator Game Prototype Made in Unreal Engine 5
- 6Stability AI & Midjourney Are Being Sued For Copyright Violations
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