Gamedev
Moon Mystery: Developing a Space-Themed Indie Game in Unreal Engine
Cosmoscouts' Mikołaj Szymanowski has told us about the development process behind Moon Mystery, an upcoming space adventure with FPS elements, explained how the team creates environments for the game, and shared the studio's future plans.
Creating a Slacker Movie-Style Visual Novel as a Solo Developer
Game developer Drew Pan shared how he entered the game industry at the age of 40, explained what tools he used to bring the Gloom and Doom project to life, and discussed his approach to creating the game's plot.
The Working Culture and Hiring Practices at Gunzilla Games
The Gunzilla Games team, a fresh and independent game development studio that is working on its next-generation Battle Royale Off The Grid, told us about the studio's work organization, discussed their approaches to education and creative freedoms, and spoke about the important hard and soft skills potential teammates should have.
Free Lives on the Peculiarities of South African Gamedev Market
Free Lives Producer Ruan Rothmann told about the company's working culture and approach to burnout, spoke about their hiring practices, and shared some thoughts on the South African game development market.
Creative Assembly: Creating Unique Atmosphere and Working Culture
Joy Dey, a Design Manager at Creative Assembly, talked about the work organization and culture at the studio, shared some tips for designers willing to join the team, and spoke about how the team trains and motivates its staff to level up.
Theorycraft Games On the Studio's Mission & Its Debut Game, Loki
Theorycraft Games' CEO and co-founder Joe Tung told us about the studio's upcoming team-based, competitive PvP game codenamed Loki and approach to its creation and shared how Theorycraft managed to raise $50 million during a shift in the macro environment.
Kolibri Games on Their Culture, Organization & Hiring Practices
Panos Semitekolos and Daniel Lopez from Kolibri Games have told us about the studio's working culture, explained how they create a welcoming atmosphere, and shared some ways of avoiding burnout.
Roboto Games' Working Culture and Hiring Approach
Art Director at Roboto Games Yezi Xue discussed the studio's approach to education, spoke about their hiring practices and ways of avoiding burnout, and talked about the company's working culture.
Frozen Line On Work on Lighting, Visuals & AI for Daydream: Forgotten Sorrow
Frozen Line's CEO Andrey Maximov has told us about the studio's debut project, Daydream: Forgotten Sorrow, explained how the team used lighting in the game to boost the mood, and shared how they made an AI for the main hero's companion.