A Co-Founder of an indie studio Wildbloom Jonathan Criner talked about their upcoming game Highpoint, how the characters were designed, and how the game was balanced.
Xander Clerckx and Wim Reygaert from Oisoi Studio discussed the development of their app Painting VR and explained the tricky techniques that were used to create the app's features.
The Founder of D20Studios Ross Przybylski talked about their upcoming game Summoners Fate, explained the development process, and discussed the advantages of turn-based combat.
The CEO at Digixart Yoan Fanise talked about the studio's recently released game Road 96, discussed the game's art direction, and explained how the team managed to combine narrative-driven gameplay with procedural mechanics.
Here's a great talk by Bryan Singh on how to set up various doors in games and why this process is so hard.
Markus Rossé from Stray Fawn Studio talked about their upcoming game The Wandering Village, told us what inspired the game's art style, and explained the nuances of the title's gameplay.
The founder of Whitemoon game studio Krzysztof Danilewicz talked about their upcoming old-school, turn-based MMORPG Broken Ranks, discussed the engine-related hardships the team went through, and explained the business side of indiedev.
Publisher Synty Studios shared 3 free Unity assets for game developers to build their own city and announced a 50% discount for all the other packages.
Ferran Perez, a Co-Founder and Creative Director at Rolldbox, has told us about designing a game where you play as a dummy, talked about working in UE4, and shared some thoughts on learning at CG Spectrum.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
Autodesk Reveales Their New PAYG Pricing SystemThis would be handy if you needed more licences for a temporary render...·
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