Renaud Forestié explains how a team of only five people can design a mobile game in Unity in less than two weeks without sacrificing quality for the sake of increasing the speed of product development.
Members of the Bluepoint Games discussed their 2020 remake of Demon's Souls, talked about their production workflow, and answered some questions the fans of the game will find interesting.
After working as a game design director at Google Stadia until it shut down in February 2021, Kim became Xbox's senior director of cloud gaming.
The company is looking for a Senior gameplay/Animation programmer who will become a part of the team "responsible for a new IP, AAA title."
Mata Haggis-Burridge, Fragments of Him creator, shares some crucial tips for game developers on creating a solid storyline that the players will strive to follow.
The developer of the new VR superhero game, Omnifarious Studios, shared the news via Reddit.
MS-1 General Manager Thaine Lyman talks about how drastically the COVID pandemic changed the company's life and discusses the advantages of having an international team with multiple offices across the globe.
Pokémon Go developers are planning to release Transformers: Heavy Metal later this year.
Brave At Night developed a tool that can convert wishlists to sales and help you estimate how much can you expect to make based on that information.
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