Articles

ExeKiller: Developing a Cyber-Western Game

Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.

Author

Paradark Studio Team

Published on

Sep 28, 2021

Broken Ranks: Developing an Old-School RPG

The founder of Whitemoon game studio Krzysztof Danilewicz talked about their upcoming old-school, turn-based MMORPG Broken Ranks, discussed the engine-related hardships the team went through, and explained the business side of indiedev.

Author

Krzysztof Danilewicz

Published on

Sep 03, 2021

Making a Metroidvania Game with Interesting Mechanics in Unreal Engine

The Director at QUARTOMUNDO Fernando Rabello talked about the studio's upcoming game The Light of the Darkness, told us how the game was born, and explained why they had to change the game engine several times.

Author

Fernando Rabello

Published on

Aug 06, 2021

UNIGINE 2.11: Engine Updates & Free Edition

Denis Shergin, CEO at UNIGINE, talked about the improvements and new features they've added to UNIGINE Engine including the new terrain system, multi-channel rendering system upgrade, and a free version of the software UNIGINE 2 Community Edition.

Author

Denis Shergin

Published on

Apr 10, 2020

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