How Art Shapes the Outcome of a Hyper-Realistic VR Project: Behind-the-Scenes Insights
The Kevuru Games team has walked us through the production process behind Birdly Insects, a hyper-realistic VR simulator of insect life, explained how the game's creatures were made, and discussed the future of VR.
8 Common Problems With Level Layouts Explained by Dishonored 2 Level Designer
Ex-Dishonored 2 and Bioshock Infinite Level Designer Steve Lee shared insights on eight of the most common problems in level layout design, how to avoid or fix them, and how to create stronger, more unique player experiences that stand out from the crowd.
Creating Batteriy Pile Material Using Blender & Substance 3D Tools
Antoine Déjean told us how the battery pile material was made, explained how the simulation was done in Blender, and shared some tips for beginner artists.
Pitch Perfect: How to Prepare Your Game for Investors and Publishers
Xsolla Funding Club shares the best practices to ensure a successful pitch.
How to Auto Rig Cyborgs With Character Creator AccuRIG
Digital Artist José Tijerín has shared a detailed breakdown explaining how to utilize Character Creator's new AccuRIG tool to auto-rig soft, rigid, and mixed armor pieces.
Recreating Death Stranding Odradek Terrain Scanner in Unity
Sichen Liu explained how they recreated the Odradek Terrain Scanner effect from Death Stranding using Unity and showed how the visual components and icons were set up.
Drawing Locations to a Render Target in Unreal Engine 5.1
Technical Director Chris Zukowski shared an enormous breakdown explaining how to use Grid 2D and Niagara in UE5.1 to simulate hundreds of circles at a time.
Setting Up Playground Generator in Houdini & Unreal Engine
Linus Tegelbratt showed us the process of creating a playground generator in Houdini and explained how the option to spawn decals was set up.
Creating Atmospheric HIMIL Cinematic in Unreal Engine
Filmmaker Tiziano Fioriti showed the workflow behind the H I M I L project, explained how AI was used for details, and talked about setting up firelight.
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David Gaider: Developers Will Invest Significant Effort in AI-Based Dialogue Games, Yet Face FailureDragon Age isn't better than AI tho... 😂·
Highly-Realistic Coastline Set Up in UE5 With Fluid Flux 2.0Beach waves are super amazing.·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverProbably Sam never had to take a subway and a bus, commute for 2h to g...·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverMy current company has been fully remote for over 20 years, hopefully...·
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