Check out this wireless model that offers 8192 pressure sensitivity levels, a set of shortcut keys, and more.
AppQuantum has shared another great article where they talked about making creative and successful commercials – from the idea to the launch.
The AppQuantum team has shared an in-depth study on using bloggers as mobile games influencers, discussed the pros and cons of this practice, and gave a piece of advice on how NOT to work with bloggers.
Slava Smirnov returned to tell us about the cruel underbelly of AI startups for creators' economy.
The Co-Founder of The Sixth Hammer Dimitar Popov has returned to tell us about designing a big seamless 2D world without loading screens in Unity.
We had a chance to test the new professional XP-Pen pen display with a vivid 4K display.
An Environment Artist Narcis Calin shared a breakdown of the Bell Of The Set Free project, shared the workflow, and explained how to use ZRemesher and DynaMesh in your modeling process.
A VFX artist Andy Moorer talked about using physics to create visual effects and discussed PopcornFX, a multi-platform particle system.
The Co-Founder of The Sixth Hammer Dimitar Popov has shared the company's findings on setting up DoF Blur in 2D games, discussed the problems they faced, and how they overcame the challenges of this task.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
Autodesk Reveales Their New PAYG Pricing SystemThis would be handy if you needed more licences for a temporary render...·
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