Articles

Designing & Animating a Stylized Scene in Maya and Substance Painter

A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.

Author

Igor Girko

Published on

Sep 15, 2021

The Creation Process Behind an Underground Polluted Well

Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.

Author

Math Roodhuizen

Published on

Sep 14, 2021

Making a Post-Apocalyptic Knife in 3ds Max, ZBrush & Substance

Maxim Ilchenko explained the working process behind the Post-Apocalyptic Knife project, showed us where to find references for such a work, and explained how to set up various textures.

Author

Maxim Ilchenko

Published on

Sep 07, 2021

Making a Stylized Cyberpunk Scene in Blender and UE4

Nathan Alderson discussed merging the Old with the New in the latest City at the Gates project, talked about blocking out the environment, and shared some thoughts on texturing in both Substance Painter and Designer.

Author

Nathan Alderson

Published on

Sep 06, 2021

Creating Stylized Nidalee from LoL in ZBrush, Substance & Blender

Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.

Author

Alex García Sandoval

Published on

Sep 02, 2021

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