Articles
Creating a Samurai Chess Character in ZBrush, Blender & Substance 3D Painter
Aymeric Rondol has shared the workflow behind the 3D Samurai Chess Bishop project, detailed the process of creating materials, and spoke about the advantages of working in Blender.
A Beautiful Cathedral Scene Set Up in Unreal Engine 5
The environment is available as a downloadable asset pack via Unreal Engine Marketplace.
An Awesome Rickshaw Model Inspired by a Cap
Tsombul Samuel Tavershima created the vehicle after watching a Nigerian TV series.
Tutorial: Texturing Glass Surfaces in Substance 3D Painter
Learn how to texture a realistic glass jar with this comprehensive tutorial by Javad Rajabzade.
Chrono Trigger's Frog Reimagined as an Elden Ring Character
The character model was made using ZBrush, RizomUV, Substance 3D Painter, and Arnold.
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Tutorial: A Beginner Introduction to 3D Environment Art
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Hard-Surface Props Made for Horizon Forbidden West
The Ulysses Graphics team has shared a behind-the-scenes look at the amazing props they created for Guerrilla's most recent Horizon title.
Creating Mediterranean-Themed Tower in Unreal Engine
Enrico Labarile talked about the working process behind the Tower project, discussed how the materials for the building were made, and showed the lighting setup in Unreal Engine.