Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
The model is created by Anda Deng.
Kostas Chatzaropoulos has told us about the workflow behind The Evil Bard's Study project, shared how to speed up the texturing workflow, and spoke about what it was like to learn ZBrush from scratch.
The character was made in Maya, ZBrush & Substance 3D Painter.
The artist used a photo of a cosplayer as the main reference.
Here's a fun Marvel-inspired project made by Sasawat Intakul.
This beautiful and detailed scene was made by Rana Hanbazazah.
Annik Cherton talked about the workflow behind the Kiera of the School of the Fox project, explained how the hair was made with XGen, and shared some tips for beginning character artists.
3D Artist Manoj R has shared an extensive breakdown of the Medieval Food Stall Environment, talked about Runtime Virtual Texturing, and showed some useful Unreal Engine techniques for setting up realistic water.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2A More Gentle 3D Take On Jinx From Arcane
- 3A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 4Cyberpunk City Street Made in Unreal Engine 5
- 5A Realistic Lamborghini Made in Unreal Engine 5
- 6Zelda: Ocarina of Time Locations Recreated in Unreal Engine 5
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80 Level Ratings: 10 Excellent Tutorials on Lighting in UnrealThanks for sharing.·
An Extremely-Realistic Version of Arcane's JinxMake one for Vi!!!·
A Cool Volumetric Clouds Generator for BlenderHi! I'm the developer of the Add-on. If anyone has any questions...·
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