Elena Mačiulaitytė told us about the workflow behind the Villa Maurogordato Winter Garden project, discussed the process of asset production, and shared how mentors at Vertex School helped her during her workflow.
3D Artist Aurelia Maxima Häcker discussed the modeling and texturing processes behind the Kitchen Asset Pack project, shared the asset creation process, and explained how joining Vertex School helped in achieving the goal.
The project pays tribute to one of the artist's favorite movie characters.
Luana Bueno has told us about the work process behind the Owl Girl project, shared some tips on hand-painting for beginners, and explained the importance of recording your workflow.
Mohamed Amine Belcaid shared the workflow behind Project R4 and explained how the foliage was made.
This creature model was textured and groomed by GV Prashanth.
The project is based on the Korean fantasy novel The Bird That Drinks Tears.
Luis Omar presented a new take on a six-month-old character project.
Giulio Marrone Dittli talked about the workflow behind the Arbennian project, explained how the real-time cloth simulation was made, and shared their thoughts on Unreal Engine 5.
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