Elena Mačiulaitytė told us about the workflow behind the Villa Maurogordato Winter Garden project, discussed the process of asset production, and shared how mentors at Vertex School helped her during her workflow.
3D Artist Serge Karpovs shared the method of recreating 3D printing and CNC patterns on 3D models and explained how Fusion 360 and Voxelizer were used to make the Glock 17 project.
Dan Weiss shared an in-depth look at the creature's modeling stages.
3D Artist Aurelia Maxima Häcker discussed the modeling and texturing processes behind the Kitchen Asset Pack project, shared the asset creation process, and explained how joining Vertex School helped in achieving the goal.
The project pays tribute to one of the artist's favorite movie characters.
Julien Rollin shared the working process behind the Black Star M+S Tire project, explained why RealityCapture was used, and talked about preparing textures for the work.
Luana Bueno has told us about the work process behind the Owl Girl project, shared some tips on hand-painting for beginners, and explained the importance of recording your workflow.
This creature model was textured and groomed by GV Prashanth.
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