Tom Newbury shared some great renders.
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Gabriel Soares, a Concept Artist and 3D Modeler, shared a non-photorealistic vision of what Superman would look like in the modern era.
Sherif A. Dawoud has shared with us the process of creating the Anatomy Studies series in ZBrush, demonstrating the sculpting process and explaining how to set up animations with layers.
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
The model comes with Marmoset Toolbag and Blender scenes, a high-resolution ZBrush source file, and all supporting 8K PBR maps.
Larian's Tim Wilmsen shared a behind-the-scenes look at some of BG3's assets and environments.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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