Shindy Leong shared an enormous breakdown of the Abandoned Arcade project, shared a lot of useful tutorials, and explained the workflow step-by-step.
Ioana Santamarian talks about tips and tricks behind stylized environment creation (especially when drawing is not your strongest point) and explains how the hypnotizing dreamscape was created in Unreal Engine, Maya, and Substance.
Marina Nechaeva told us about the basics of character creation, shared the workflow in Blender, ZBrush, and Substance Painter, and talked about the idea behind the project.
A Prop Artist Gianluigi Ferrantino talked about creating a leather crossbow and discussed texturing leather and metallic surfaces.
Anna Cavasos talks about creating an adorable cooking rat using ZBrush, Maya, Substance Painter, Marvelous Designer, and Nuke and discusses the importance of keeping the right balance between stylized and realistic elements.
Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.
Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.
Gleb Tagirov discussed the creation process of the off-road racing car, talked about working in Maya, and showed how to create rubber tires.
Yongjae Choe talked about creating a rock mine in Unreal Engine and Substance and shared an extensive breakdown of the lighting setup.
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Creating a Dreamy Game-Ready Landscape in UE4 & Substance DesignerLooks great!·
Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Making a Realistic-Looking Portrait in ZBrush & Marmoset ToolbagGreat stuff Milton! I happy to see a article about your piece! It was...·
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