Articles
Striking Digital Influencer Made with Maya, ZBrush & XGen
Tom Newbury shared some great renders.
Setting Up a Stylized Character Shader With Unreal Engine 5
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
A Cute Version of Superman Imagined With Maya & ZBrush
Gabriel Soares, a Concept Artist and 3D Modeler, shared a non-photorealistic vision of what Superman would look like in the modern era.
How to Use ZBrush to Sculpt & Animate Anatomically-Accurate Muscles
Sherif A. Dawoud has shared with us the process of creating the Anatomy Studies series in ZBrush, demonstrating the sculpting process and explaining how to set up animations with layers.
Tiger Lily: Using Houdini in Character Art Workflows
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
Firelights' Base From Arcane Recreated in Unreal Engine 5
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
3D Scan Store Ships a New High-Quality Free Head Model
The model comes with Marmoset Toolbag and Blender scenes, a high-resolution ZBrush source file, and all supporting 8K PBR maps.
A Closer Look at Modular Assets Created For Baldur's Gate 3
Larian's Tim Wilmsen shared a behind-the-scenes look at some of BG3's assets and environments.