Articles

Creating a Dreamy Game-Ready Landscape in UE4 & Substance Designer

Ioana Santamarian talks about tips and tricks behind stylized environment creation (especially when drawing is not your strongest point) and explains how the hypnotizing dreamscape was created in Unreal Engine, Maya, and Substance.

Author

Ioana Santamarian

Published on

Jun 22, 2021

Making a Cute Rat Cook in ZBrush, Maya & Substance

Anna Cavasos talks about creating an adorable cooking rat using ZBrush, Maya, Substance Painter, Marvelous Designer, and Nuke and discusses the importance of keeping the right balance between stylized and realistic elements.

Author

Anna Cavasos

Published on

Jun 18, 2021

Rock, Snow & Ice: Designing a Fantasy Scene in UE4, Substance & ZBrush

Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.

Author

Brandon Tieh

Published on

Jun 18, 2021

Recreating the Magic of Rivendell in Houdini, Katana & RenderMan

Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.

Author

Fady Kadry

Published on

Jun 17, 2021

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