Articles
This Mod Adds 16K Dragon Textures to Skyrim
Enjoy exploring dragons' scales all over again.
Maxon Added 4K Premium Tiled Textures to Capsules Collection
Over 50 textures are designed to bring photorealism to artists' renderings by imperfections to the surfaces of 3D objects.
Texturing Lord Ramiel for Ubisoft's For Honor Video Game
Senior Texture Artist at Ubisoft Montreal Aiden has shared the texturing workflow behind Lord Ramiel from the studio's For Honor game, talked about becoming a Texture Artist, and shared an important piece of advice for aspiring artists.
3D Modeling and Texturing: The Jousting Car
A 3D Artist, Rory Björkman, has shared a tutorial that covers the best texturing, rigging, and rendering techniques.
SKS: Hard-Surface Texturing in Weapons Art
Simon Mercuzot has shared the texturing workflow behind the SKS project, explained how wooden and metallic surfaces were created, and showed how dust and grease were added.
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2
This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 1
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
Creating a Stylized Parametric Forest in Substance Designer
A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.
Building a Mysterious House in Maya & Substance Painter
David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.