Articles
Making a Greece-Inspired 3D Scene With 3ds Max, Substance 3D & UE5
Tim Nickel shared the workflow behind the Advost贸s Fishing Village scene, explained how the materials for the environment were created, and shared the rendering setup in Unreal Engine 5.
Abandoned Spanish House Made With RealityCapture & UE5
This realistic environment was set up and lit by Sergi Mar铆n Cant贸.
Hillside: Moshe Safdie's Original Vision for Habitat 67 Made in 3D
Learn how Safdie Architects and Neoscape utilized RealityCapture and Unreal Engine 5 to finish one of the most iconic brutalist buildings from the 1960s.
Realistic Greece-Inspired 3D Environment Set Up in UE5
All of the scene's assets were made from scratch using 3ds Max, Substance 3D software, SpeedTree, and photogrammetry data.
Creating Atmospheric HIMIL Cinematic in Unreal Engine
Filmmaker Tiziano Fioriti showed the workflow behind the H I M I L project, explained how AI was used for details, and talked about setting up firelight.
Mosta Chapel: Utilizing RealityCapture & UE5 to Recreate a Real-Life Location in 3D
Stargate Studios Malta's Francis Ghersci has shared a thorough breakdown of the Mosta Chapel project, explaining the capturing process, discussing the team's RealityCapture workflow, and showing how the scene was rendered with Unreal Engine 5.
Preparing a 3D Model From Photos: Photogrammetry in the Preservation of Cultural Heritage Objects
3D Generalist Marcin Solarz has shared a comprehensive breakdown of the Black Chasuble project, explaining how the asset was made using ZBrush, RealityCapture, and Substance 3D Painter.
Delicious Apple Pie Made with 3ds Max, Substance 3D Painter & RealityCapture
Pete Mc Nally has presented another great creation.
Creating a Chinese-Style Vase in RealityCapture, Substance 3D Designer & UE5
Jamie Jamieson told us about his workflow behind the Chinese Vase 2 project, spoke about RealityCapture's strength, and gave some tips for beginner photogrammetry artists.