It’s faster, more efficient, and more accurate than ever.
FYQD Studio demonstrated Secluded Orchid, a great tech demo that can easily be mistaken for a real-life recording.
The model comes with Marmoset Toolbag and Blender scenes, a high-resolution ZBrush source file, and all supporting 8K PBR maps.
Lead Environment Artist Martin Teichmann has shared an enormous breakdown of the Antique Shop environment, explaining how its myriads of assets were made using Maya, Substance 3D, and RealityCapture and detailing the lighting setup in Unreal Engine 5.
Sergi Marín Cantó has shared the working process behind the Abandoned House in Granada project, discussing the workflow on the environment setting and explaining how the lighting was set up in Unreal Engine 5.
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Almost anyone with a modern smartphone can now use the app.
The release brings faster processing, the ability to work with bigger meshes, and more accurate textures.
The model was made using RealityCapture, ZBrush, Maya, Arnold, Mari, and Nuke.
Tim Nickel shared the workflow behind the Advostós Fishing Village scene, explained how the materials for the environment were created, and shared the rendering setup in Unreal Engine 5.
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