Articles
A Beautiful Cathedral Scene Set Up in Unreal Engine 5
The environment is available as a downloadable asset pack via Unreal Engine Marketplace.
Creating a 3D Portrait of Kamal Haasan in Maya, ZBrush & Arnold
Udaya Kumar has told us about the workflow behind the Ulaganayagan Kamal Haasan project, explained how the character's face was sculpted, and discussed the advantages of using XGen Interactive Groom.
Shatterline: Creating a Game Trailer Using Mocap, Maya & Houdini
Playsense's Andrei Bogdanovich and A. Liustsiber have shared the working process behind the recent story trailer for Shatterline, discussed the motion capture and animation pipelines, and explained how the trailer's VFX were set up in Houdini.
Pulldownit 5.5 for Maya Has Been Released
The update brings workflow and performance improvements, enhanced tools, and more.
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Tutorial: A Beginner Introduction to 3D Environment Art
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Lifelike Animal Animations Made in Maya by Tural Mammadov
Lions, and horses, and bears, and more.
Hard-Surface Props Made for Horizon Forbidden West
The Ulysses Graphics team has shared a behind-the-scenes look at the amazing props they created for Guerrilla's most recent Horizon title.
A Gorgeous Elf Portrait Made in ZBrush, Substance 3D & UE5.1
Sabin Lalancette revisited a 2020 project made at Squeeze Studio.