Vamsi Kalangi shared an extensive breakdown of the Vintage Bottle project, thoroughly explained the modeling process, and explained how to set up Depth Pass in MT4.
A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.
A tool called hdRstr by Stefan Krake provides impressive results in real-time.
Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.
A popular YouTuber Anselem Nkoro a.k.a. askNK told us about his career path, talked about maintaining a YouTube channel that covers various software, and explained how to learn a new tool by using associations.
Flex – a new pay-as-you-go system by Autodesk – aims to provide clients with more flexible payment options.
David Cunningham, a CG Supervisor at Digital Domain, talked about the studio's work on Free Guy comedy, told us about the tools top filmmakers use, and discussed the way VFX studios collaborate with directions when working on films.
Aleksandr Sosa shared an in-depth breakdown of the workflow behind his Hairstyle and Beard for Games project, showed the optimal width for hair, and explained how to make a universal set of textures for Marmoset, Unreal Engine 4/5, and Unity.
A Digital Artist Syed Jafri talked about his Bodies in Motion series, discussed the latest Ellie project, and talked about the importance of human anatomy in sculpting.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
Autodesk Reveales Their New PAYG Pricing SystemThis would be handy if you needed more licences for a temporary render...·
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