Environment Artist Bondok Max talked about the Crystal Ship project, inspired by Breaking Bad, shared the workflow, and explained how to work without concept art.
Sougato Majumder has shared another breakdown of the latest Decapitare project, explaining the character creation process in ZBrush and Marvelous Designer.
The updated versions of the renderer bring several new features and a bunch of fixes.
A 3D Artist releases a new ivy generation plug-in for Maya.
Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.
An aspiring 3D Artist Oliver Ward has discussed the Vietnamese Stove project, explained how the stove itself was created, and showed us the workflow behind the beans material.
Guillermo Moreno and Emilio Serrano talked about their Mandalorian animation, inspired by the series, explained the workflow behind the project, and told us why they picked Unreal Engine 5.
Jared Lewin showed us how the Crypt of The Raven King was created, shared the asset workflow, and explained why Unreal Engine 5 was chosen for this project.
The Director of the upcoming horror film Relicts Arkadiy Demchenko has told us about the production process behind the film, discussed character rigging, mocap, and hair creation, and talked about the hardships the team has to go through to deliver a fantastic result.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6PBR Bridge: A New Blender Add-On that Simplifies Your Workflow
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