Dan Weiss shared an in-depth look at the creature's modeling stages.
3D Artist Aurelia Maxima Häcker discussed the modeling and texturing processes behind the Kitchen Asset Pack project, shared the asset creation process, and explained how joining Vertex School helped in achieving the goal.
The project pays tribute to one of the artist's favorite movie characters.
Julien Rollin shared the working process behind the Black Star M+S Tire project, explained why RealityCapture was used, and talked about preparing textures for the work.
Luana Bueno has told us about the work process behind the Owl Girl project, shared some tips on hand-painting for beginners, and explained the importance of recording your workflow.
This creature model was textured and groomed by GV Prashanth.
Guellor Maweja showed how the real-time female afro was created, demonstrated how FiberShop was used for texture creation, and explained how GS CurveTools helped with card placement.
The model is created by Julia Merkschien, Irakli Kupunia, and Kristian Bernsen.
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