Manu Herrador has talked about his recent Jill Valentine project, discussed the modeling and retopology, and touched upon the texturing process in character art.
A Co-Founder of an indie studio Wildbloom Jonathan Criner talked about their upcoming game Highpoint, how the characters were designed, and how the game was balanced.
Xander Clerckx and Wim Reygaert from Oisoi Studio discussed the development of their app Painting VR and explained the tricky techniques that were used to create the app's features.
Vamsi Kalangi shared an extensive breakdown of the Vintage Bottle project, thoroughly explained the modeling process, and explained how to set up Depth Pass in MT4.
A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.
Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.
Ekaterina Surikova talked about the working process behind the Houdini Wall Breaker project and shared some useful tutorials for aspiring Houdini Artists.
Nikolay Marinov has returned to show us his latest project – a body pile material made in 3ds Max, Houdini, and Substance and inspired by the Doom series.
A popular YouTuber Anselem Nkoro a.k.a. askNK told us about his career path, talked about maintaining a YouTube channel that covers various software, and explained how to learn a new tool by using associations.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
Autodesk Reveales Their New PAYG Pricing SystemThis would be handy if you needed more licences for a temporary render...·
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