Interview

A Detailed Breakdown Of Making A Sci-Fi Ninja With ZBrush And Maya

Ida Faber has guided us through the creation process of the Stellar Rogue Project in a detailed manner. She also shared insightful tips on how to tailor models for use in different engines.

Ida Faber

Apr 12, 2024

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The Gnome House: Recreating A 2D Environment In 3D With UE5 & ZBrush

3D Environment Artist Léa Derigon has provided a step-by-step breakdown of the Gnome House project, discussing the approach to translating a detailed 2D concept into 3D, revealing the wood fiber sculpting technique in ZBrush and explaining texturing workflow for stylized vibrant assets with Substance 3D Painter.

Léa Derigon

Apr 11, 2024

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See How to Create a Character Inspired by Love, Death & Robots in ZBrush

Franco Diego has told us more about the Virgilio XVll model inspired by Love, Death & Robots and explained in detail the modeling and texturing pipelines.

Franco Diego

Apr 10, 2024

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How To Create A Cyberpunk Style Laundromat Scene With A Painterly Look

Ryan Dao, a 3D Artist, has shared with us the details of the Laundrowave Project made with Unreal Engine, revealing the secret of how stylized filters help create a cyberpunk sense and a painterly look.

Ryan Dao

Apr 09, 2024

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Using Blender & Substance 3D Designer to Make a Stylized Diorama in Unreal Engine 5

Justin Wallace showed us how he created the Redstone Garden project, explained surface and object tiling in detail, and demonstrated the work on materials and shaders.

Justin Wallace

Apr 08, 2024

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Recreating Sekiro's Shinobi Prosthetic Arm With ZBrush & UE5

3D Prop Artist Alina Garcia Hernández guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5.

Alina Hernández

Apr 05, 2024

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How to Create a Painterly Lakeside Cabin Environment in Blender

Florian Renaux, also known as Florenaux, has provided a comprehensive breakdown of the Morning Walk Project, particularly detailing the techniques used to achieve a painterly look.

Florian Renaux

Apr 04, 2024

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Learn How to Recreate Arcane's Ekko with Substance 3D & Blender

Jorge Martinez Garcia walked us through the Arcane's Ekko project and explained in detail how he recreated the character with the help of Substance 3D Painter and Blender.

Josh Martinez

Apr 03, 2024

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Breakdown: Creation of A Ghost Soldier Showcasing Exquisite Fabrics

3D Character Artist Max Viekovshynin guided us through the Black Walker Project, inspired by a cosplay figure photo. He explained how the complex clothing, including vests, bags, and fabrics, was created with lifelike authenticity.

Max Viekovshynin

Apr 01, 2024

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