Creating a Stylized Lost City Environment in Maya, Substance & UE4

Jordan Smee explains how the Lost City scene was blocked out in Maya and textured in Substance Painter, shares some great tips on creating stylized foliage, and talks about the importance of tweaking lighting settings slowly and patiently as even a minor change can make a huge difference.


Jordan Smee

Published on

Jul 28, 2021

Trying Out Procedural Tools in Substance Designer

Kelly Recco discusses the possibilities of the brand new procedural features in Substance Designer, comments on their advantages and limitations, and explains how the cute little procedural bridge was created using Substance Designer's latest tools.


Kelly Recco

Published on

Jul 27, 2021

Designing a Gloomy Road Drowning in Ivy Using Maya, Substance & UE4

Dylan Garner explains how the hypnotic dark alley covered with ivy vines was created, talks about the long process of working on the foliage for the scene from sculpting separate ivy leaves to finalizing the vines in UE4, and shares some wise tips on how to avoid a "beginner look" in your first environments.


Dylan Garner

Published on

Jul 26, 2021

Recreating the Mode Gakuen Cocoon Tower Using 3ds Max & Megascans

Todor Vladev explains how the 669-feet-tall cocoon-shaped educational facility was recreated in 3D, talks about the challenges of working on the composition and choosing the lighting setup that creates the right mood and makes the centerpiece truly stand out.


Todor Vladev

Published on

Jul 23, 2021

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