Interview
Magic: The Gathering Artist on Career, Worldbuilding & Concept Art
Jose Vega has told us about his artistic journey and working on Magic: The Gathering, discussed the courses he leads at Worldbuilders Workshop, and spoke about his approach to teaching and the importance of "the Why."
Jose Vega
Jan 20, 2025
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Creating a Storytelling Street Corner Scene with Painterly Effects
3D Environment Artist Leo YuanLi shared details of creating a storytelling street corner environment based on a 2D concept, using Maya, ZBrush, Substance 3D, and Unreal Engine. She discussed methods to make the environment more dramatic and dynamic and shared efficient approaches to save time.
Leo YuanLi
Jan 17, 2025
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Crafting Realistic Reptilian-Looking Alien With Nomad Sculpt & Substance 3D
Sadra Shariaty shared his process for sculpting a reptilian alien bust with Nomad Sculpt and ZBrush and texturing it in Substance 3D Painter, aiming for a faster, more efficient workflow.
Sadra Shariaty
Jan 17, 2025
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Creating Realistic 3D Portrait of Emotional Old Lady with ZBrush
Axill TNT talked to us about the Shady Old Lady project, discussing modeling, setting up the hair, eyes, and outfit, and texturing wrinkles using Substance 3D Painter, ZBrush, Maya, and Marvelous Designer.
Axill TNT
Jan 16, 2025
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How to Model & Texture a Gloomy Ironclad Workshop Scene
Lim Jun Liang shared with us a step-by-step breakdown of modeling an Ironclad Workshop scene with a gloomy atmosphere based on a 2D concept, sharing experiences of creating and utilizing trimsheets and tileables as well as tricks to save time and ensure a consistent art style.
Jun Liang Lim
Jan 16, 2025
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Crafting A Real-World Inspired Switchblade Using Plasticity & Substance 3D
Howel Ganuchaud joined us to share his process of recreating the Hogue SIG Sauer K320 knife with Plasticity, focusing on his texturing workflow in Substance 3D Painter and offering valuable tips and resources.
Howel Ganuchaud
Jan 15, 2025
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Creating a Realistic Lego Mosaic Generator with Substance 3D & Aseprite
Jared Gula showed us the working process behind the Lego Mosaic Generator project, discussing setting up the parameters for lifelike visualization and conveying the nostalgic feeling of playing with LEGOs using Substance 3D Designer, Aseprite, and Marmoset Toolbag.
Jared Gula
Jan 15, 2025
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How To Texture Worn-Out DBAL-B2 Laser Gun In Substance 3D Painter
Deepak Gollar shared with us the detailed process of texturing this weapon model using Substance 3D Painter. He emphasized how the photorealistic appearance, with layers of wear, grime, and dust, was achieved while also offering skills to enhance realism.
Deepak Gollar
Jan 14, 2025
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Sculpting & Texturing a Broken Orc Bust in ZBrush, 3ds Max & Substance 3D Painter
Cody Alday provided us with a guide to creating a realistic 3D bust of a defeated Orc, shared tricks on lighting adjustments and procedural texturing, and highlighted techniques for enhancing skin wrinkle details and using layers for better workflow.
Cody Alday
Jan 13, 2025
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