Articles

Road 96: Developing a Narrative Game with Procedural Mechanics

The CEO at Digixart Yoan Fanise talked about the studio's recently released game Road 96, discussed the game's art direction, and explained how the team managed to combine narrative-driven gameplay with procedural mechanics.

Author

Yoan Fanise

Published on

Sep 09, 2021

Broken Ranks: Developing an Old-School RPG

The founder of Whitemoon game studio Krzysztof Danilewicz talked about their upcoming old-school, turn-based MMORPG Broken Ranks, discussed the engine-related hardships the team went through, and explained the business side of indiedev.

Author

Krzysztof Danilewicz

Published on

Sep 03, 2021

Making a First Person Shooter with Unique Mechanics in Unreal Engine 4

Ferran Perez, a Co-Founder and Creative Director at Rolldbox, has told us about designing a game where you play as a dummy, talked about working in UE4, and shared some thoughts on learning at CG Spectrum.

Author

Ferran Perez

Published on

Aug 25, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more