Articles

BitCraft: Developing a Player-Driven MMORPG

The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.

Author

Alessandro Asoni

Published on

Nov 27, 2021

ZibraAI: Generating Realistic Fluids with Machine Learning

The CEO at ZibraAI Alex Petrenko has talked about their new plugin that uses the synergy of physical solvers and ML-based neural object representation to simulate liquids, discussed the company's future plans, a gave us the behind-the-scenes look at how Zibra Liquids works.

Author

Alex Petrenko

Published on

Nov 08, 2021

A Juggler's Tale: History, Development & Techniques

Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.

Author

Elias Kremer

Published on

Oct 01, 2021

Game Over Carrara: Production of a Post-Apocalyptic Story

Elvis Morelli, Game Designer and developer of the project Game Over Carrara, has discussed the production process, the business side of the game, and the inspiring story that stands behind the game.

Author

Elvis Morelli

Published on

Oct 01, 2021

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