Articles

See How Unity Helped to Bring Cookie Cutter's Unique Hand-Drawn World to Life

Learn how switching to Unity 2022 LTS and having the opportunity to work with Unity's 2D lighting system helped to build such an immersive world. 

Terri Mills

Feb 27, 2024

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Blender's Geometry Nodes Join the List of Things That Can Run DOOM

As it turns out, you don't even need a game engine to run the legendary FPS in Blender.

Theodore McKenzie

Feb 27, 2024

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Here's How The Original 1996 Tomb Raider Tackled Texture Distortion

Lara Croft's first adventure had "very solid dynamic subdivision", according to Game Developer Visuwyg.

Theodore McKenzie

Feb 27, 2024

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Gabriel Aguiar Prod. on Indie Game Dev and VFX for Beginners

Gabriel Aguiar, the author of the VFX-focused YouTube channel and the Founder of the indie game studio Golden Bug, shared his experience in game development, talked about Golden Bug Studios' current project Rabbit's Tale, and gave some useful tips and resources for new VFX Artists.

Gabriel Aguiar

Feb 26, 2024

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The Story & Capabilities of Apparance, a Procedural App for Unreal and Unity

The Apparance team told us about their procedural generation system for Unreal Engine and Unity, detailed its capabilities and advantages, and discussed some of its more notable use cases.

The Apparance Team

Feb 26, 2024

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YouTuber on Getting Started With Unity: Tips & Resources

The author of the most popular tutorial for Unity beginners, Stefan "Imphenzia" Persson, told us about his first game ever made, spoke about the advantages of Unity when it comes to his work, and shared resources for aspiring game creators.

Stefan Persson

Feb 23, 2024

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Final Fantasy 16 Team on Creating Smooth Animations with Maya's Set Driven Key

Facial rigs were set up in a way to avoid linear interpolation.

Gloria Levine

Feb 23, 2024

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Little Devil Inside Makes a Comeback

"We know this doesn't and shouldn't justify for all the delays and lack of news but we're still here, have been and always will be."

Amber Rutherford

Feb 22, 2024

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Postmortem: The Story & Development of Greyhill Incident

Greyhill Incident Director Aaron Roller told us about the development process behind the game, shared some never-before-seen early development screenshots, and discussed the lessons learned from the game's reception.

Aaron Roller

Feb 21, 2024

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