A Co-Founder of an indie studio Wildbloom Jonathan Criner talked about their upcoming game Highpoint, how the characters were designed, and how the game was balanced.
Xander Clerckx and Wim Reygaert from Oisoi Studio discussed the development of their app Painting VR and explained the tricky techniques that were used to create the app's features.
The Founder of D20Studios Ross Przybylski talked about their upcoming game Summoners Fate, explained the development process, and discussed the advantages of turn-based combat.
The CEO at Digixart Yoan Fanise talked about the studio's recently released game Road 96, discussed the game's art direction, and explained how the team managed to combine narrative-driven gameplay with procedural mechanics.
Markus Rossé from Stray Fawn Studio talked about their upcoming game The Wandering Village, told us what inspired the game's art style, and explained the nuances of the title's gameplay.
GDBAY, a networking platform for game developers worldwide, returns with a new season of Global Games Pitch. In addition, they are starting a brand-new event for hyper-casual game developers.
The founder of Whitemoon game studio Krzysztof Danilewicz talked about their upcoming old-school, turn-based MMORPG Broken Ranks, discussed the engine-related hardships the team went through, and explained the business side of indiedev.
Aleksey Savchenko, former business development manager at Epic Games, has announced a new consulting service for video game developers, that will help them land better deals with publishers and investors.
Ferran Perez, a Co-Founder and Creative Director at Rolldbox, has told us about designing a game where you play as a dummy, talked about working in UE4, and shared some thoughts on learning at CG Spectrum.
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