Creating a Game Prototype That Lets One Explore the Entire World With UE5 & Photorealistic 3D Tiles
Technical Artist Nils Bakker has shared the workflow behind his recently-showcased game prototype that lets one explore the entire planet Earth in 3D, explaining how it was made using Google's Photorealistic 3D Tiles, ChatGPT, and Unreal Engine 5.
The Witcher 3 Co-Director Forms a New Game Studio
The team will focus on developing "highly-refined games that evoke emotion, emphasize storytelling, and showcase exquisite craftsmanship".
Working Culture & Hiring Practices at The Coalition
Studio Art Director at The Coalition Aryan Hanbeck has told us about the studio's working organization, explained how they hire new members, and shared some insights on avoiding burnout.
David Gaider: Developers Will Invest Significant Effort in AI-Based Dialogue Games, Yet Face Failure
The former Dragon Age writer David Gaider believes that attempts to bring AI-generated dialogues to games will bring no significant outcome.
7 Great CGMA Courses for Aspiring 3D Artists & Game Developers
Register today to learn more about creating 3D characters and environments, working with Unreal Engine 5, and modeling assets for games.
Generated Adventure: A Game Made by Artificial Intelligence
Game developer Luden.io has unveiled a web-based game where every aspect, from the artwork and story to the dialogues, characters, and locations, has been generated using AI tools like Stable Diffusion, Midjourney, and ChatGPT.
Ready or Not Devs on the Game's Mechanics, NPC AI & Early Access Experience
The VOID Interactive team discussed how the story of Ready or Not began, provided in-depth insights into their development process for NPC AI, and shared their experience with taking part in Steam's Early Access program.
Cool Weapon Collision System Set Up in UE5 for a Game
Haenir Studio shared a new demo for their upcoming action horror game Blight: Survival.
modl.ai: The Story and Development of AI Engine
modl.ai's CEO Christoffer Holmgård and Lead Engineer Ricardo Sisnett have told us about the company's AI Engine, discussed its capabilities, and shared their approach to privacy and AI training.
- 1DragGAN: A New Method for Manipulating Generated Images
- 2OpenAI CEO Sam Altman Believes the Era of Remote Work is Over
- 3MOUSE: An Upcoming First-Person Shooter With Old-School Disney Art Style
- 4Massive Layoffs and Budget Cuts Are Coming to Intel
- 5Redfall's Sadie Boyd: "I Didn't Anticipate My Peers Openly Mocking the Difficult Launch"
- 6David Jaffe Surprised by Lack of Critical Reviews for Tears of the Kingdom's Graphics
David Gaider: Developers Will Invest Significant Effort in AI-Based Dialogue Games, Yet Face FailureDragon Age isn't better than AI tho... 😂·
Highly-Realistic Coastline Set Up in UE5 With Fluid Flux 2.0Beach waves are super amazing.·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverProbably Sam never had to take a subway and a bus, commute for 2h to g...·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverMy current company has been fully remote for over 20 years, hopefully...·
Join thousands of game designers and keep track of your subscriptions