EveryPoint's Jonathan Stephens has demonstrated how to create a 3D model of a brick wall just by looking at it.
6 3D Artists from our 80 Level Talent Platform have shared information about themselves, their ways to improve artistic skills, and what their go-to software is.
Seven 3D Artists from our 80 Level Talent Platform have agreed to share some information about themselves, their ways to become better artists, and what software they usually use.
For this week's Courses Digest, we compiled 5 different tutorials, each of which will help you to become better in different branches of art.
Take a look at these four 3D Artists from the Talent Platform community who talked about their dream jobs, their ways to become a better artist, and what software is their favorite.
Gabs Hega talked about modeling and texturing a Mad Max-inspired car in Blender and Substance Painter, shared some WiP videos.
Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.
Antoine Gérin talked about creating a working engine prop, discussed the workflow, and shared some advice about Blender and Substance tools.
David Yow discussed creating high-quality characters for AAA games.
Plask: A New Free Tool for Extracting 3D Motion From VideosIts normal works only with "clear video" like this: ht...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterHow do you make/export low-poly versions from Fusion?·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
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